First pass at a level. Need more level assets, and some issues with handling. Workflow is ok though.

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Using the Cinema 4D Collision Deformer in a 2D Workflow - http://t.co/5vv9XNi8zT

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I use to create my in a 100% mobile digital workflow. Here's how: http://t.co/zBxzkCTGaf

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Aaaaa, I really like this new workflow! Monster design by . I hope I can do justice on final.

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Figuring out a workflow for doing faster colored sketches. Doing several quicker ones was fun :P

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Design worked out well, sketching workflow improved. Started working on materials more, but need to improve on detail

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Calling this a Trilophant. Getting easier to paint a sketch, but I need a workflow that doesn't leave the hatching in

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Feathered banana lion? More color/contrast, de-emphasized directional light, and focus on more efficient workflow

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A look at workflow for : 1. Model Roof. 2. Apply damage, etc. 3. Lighting applied / in-game

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At Marc Goliszek presented his KeyShot workflow to create visuals like this... https://t.co/XTy5UDl2p5

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Awesome to workflow here by Loish and Victor Hugo!

http://t.co/3NQgOnsstN

http://t.co/raUdUfIKKS

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2D in 3D? Yup! Learn to use in your 2D workflow! Make some 3D sushi, why not?
http://t.co/aqt0gKNKJh

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Finally got a quick and smooth workflow to sculpt seamless textures directly in Zbrush.

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so much grep + workflow experiment + playing with old left hand draws

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Detail of the illo I'm experimenting with in . Tossing all kinds of brushes at it, developing a workflow.

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Art by myself. digital workflow made this possible! Also for his many great posts

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~196 slides on Front-end Tooling Workflows: https://t.co/oudxgNnVsH

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YOUR WORKFLOW: How To Efficiently Apply Basic Formatting
http://t.co/skOJwTJy6B

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