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Vignette illustration for Mango Medicinal, on the theme of accessibility 🌟
In "Working in: The Arts", @mrmoitt's story is about accessibility in design, being a maker of all sorts, and finding professional creative opportunities in the face of adversity!
⭐️ Learn more about Hannah's story here: https://t.co/U9OQPR5ME9
How To Bake Layers Of #Accessibility Testing Into Your Process — Smashing Magazine https://t.co/BwDNjltqXS #webDesign
Episode 47 is now out! Join @TBKzord and @BenBumhoffer as we chat about digital toolsets like @DnDBeyond and @roll20app, accessibility in gaming, interludes, and much more! Check it out at https://t.co/pfI0IDMco9 or your podcast platform of choice! #ttrpg #dnd
Calling MtG alterists & fan artists! RTs welcome. Join us in appreciating #oldschoolmtg art and promoting card accessibility by contributing art to the Toronto Old School playtest card project. See following tweets. Here are art samples and our page’s link https://t.co/hRZDRBRNa8
Follow FableVision on our conference-filled summer adventures, featuring game-creator events, #EdTech innovations, creative civics teaching insights, accessibility in gaming, and more. Check out our latest #StudioFlash for the details: https://t.co/IvAco7yTAh
the poster w the original cursive that didn't make it for accessibility reasons!! but i still like it... i churned it out in 4h thank u , i'm proud of myself and tired
"The equestrian world has long been associated with wealth and royalty. However, like the majority of sports, there has been a growing movement to increase accessibility for the masses." Editorial illustrations for @glorious_sport 🏇🏇🏇
TOP 30 FAVORITE INDIE GAMES
#16
Game: Way of the Passive Fist
Developer:
@HHGamesInc
Year: 2018
Genre(s): Beat'em Up
A fresh, clever twist on the beat'em up genre replacing
button-mashing gameplay with parrying, countering, dodging mechanics with a focus on accessibility
Welcome to my little shop, here we sell everything metal, for your body or accessories.
We are a small streamer focused on indiegames and also a furry artist open for commissions
This pal here is Caddy, an android snake that owns a prosthesis shop for accessibility or aesthetics
Chicory Dev Explains Accessibility Options in a Game About Color --> https://t.co/yzubTHaFS1
Outriders' menu cursor is annoying, but more than that - it's an accessibility issue
https://t.co/oCB1NZM3yr
Outriders' menu cursor is annoying, but more than that - it's an accessibility issue
https://t.co/oCB1O03EX1
It's #TransDayOfVisibility !
I'm Sara, a non-binary (they/them/she/her) disabled (hEDS and related conditions) writer and game designer for #ttrpg. I focus on positive disability representation, accessibility, and advocacy!
You might know me as creator of the Combat Wheelchair!
When she's not VTubing, Tiffany's a voice actor with credits in over two dozen indie games. She's also an advocate for better accessibility in gaming!
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Today we're playing more Ikenfell 🔥
I fell in love with this game's accessibility options and built-in content warnings, so I'm really excited to keep playing!
Come hang out 🌈 https://t.co/gMAujA09Tj
#WorldCerebralPalsyDay2021 is March 25th! Accessibility, accommodation, and acceptance should be every day.💚
Join our communities TOMORROW SAT 3/13 @ 3:30PM for “LOVE OUR COMMUNITIES: BUILD COLLECTIVE POWER” a grounding, healing space in response to anti-Asian violence
artwork by @cynthiaycheng
(ADA accessibility & virtual attendance in thread)
I love that a weekly shitposting group I am part of had a thread that turned into accessibility of GIFs and doing alt text today.
Because if you are going to shitpost, why not make sure everyone can enjoy it?