Wanna go ahead and remind gamers that Asura is Capcom's MOST POWERFUL character

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Someday I'd like to write a book on how Capcom's 90s art team changed how everyone draws & designs to this day. Their DNA is in everything! The Atelier they were running under Akiman & Kinu Nishimura is as dear & important to me as anything from art history. As influential too!

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According to the Final Fight CD guide that came with with Beep!MD (April 1993), Capcom's artists redrew the artwork for Cody and Haggar used for the time attack result screens. You can Sega's original art for Cody and Haggar in issues (Oct '92) and (March '93).

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Capcom's rendition of Sentinel (codenamed COTA-94 😉) is the best Sentinel, period.

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Capcom's CFN profile offers a pair of Xiayu images: one with her mask and the other without. Some other attire alterations aside, the Chinese Doll was never given much of a personality. Perhaps in a future SF entry?

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Promo/concept art from Capcom's Dino Crisis series circa '99/'00.

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Capcom's video game IP library is second only to maybe Nintendo. So many awesome characters, concepts and stories.

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I would like her to join my personal headcanon of official Robot Mistresses along with my Snow Woman, 's Venom Woman and Capcom's concept Honey Woman XD

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rivals! 😠
characters from CAPCOM's 30th anniversary art(but Prometheus instead of Pandora 😉)

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While on the subject there's also onimusha soul for the PC Mobile and PS3. It had special guest stars from capcom's other franchises like Devil May Cry, Phoenix Wright etc
It was really weird game with onimusha name slapped on.

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Haggar from 'Final Fight' appeared as a wrestler in Capcom's 'Saturday Night Slammasters'. This was the manual artwork of him. https://t.co/rCJ0kF4XM7

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Remember stupidly buff Phoenix and Edgeworth from Capcom's Steam sale banner?

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Here's a piece I've rarely posted, and seem to mention few and far between. from DONTNOD and Capcom's; Remember Me. Such an amazing game, with an even more amazing original score- both of which ironically go forgotten by most.

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Thanks to Capcom's new policies, it has been decided to change the character design of Resident Evil 4 for a more "realistic and comfortable one for an apocalypse"

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Bigass Art Dump - Day 582
"Dead Rising!" (December 2011)

Capcom's Dead Rising!

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Bigass Art Dump - Day 564
"Lilith & Morrigan" (November 2011)

From Capcom's Darkstalkers! I really wanna draw these two more!

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Falcon, or ‘Fokker' in the original Japanese version, from Capcom's 'Power Stone' https://t.co/GjSLlAsDsC

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ICYMI, we translated the first two parts of Capcom's "The Making of the Rockman ZX Series" posts. While the first part sets things up, part two delves into the choice Inti Creates faced: make 'Zero 5' or start anew. Read it here: https://t.co/Wu6DJLguSd

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Classic artwork from Capcom's Street Fighter Zero (a.k.a. Street Fighter Alpha) series circa 1995/'96 🔥

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