A skill used to hit and inflict damage on the enemy, then a layer of [Frost Mark] will be added to the enemy up to 4 layers.

   

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A skill used for summon icicles, while it exists, and it hits enemies slightly to all sides. The longer the collection time, the greater the damage from the icicles.

 

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A skill used to summon an ice wall for 3 turns, during which it is immune to any damage and cannot be selected, or perform any attacks.

   

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A skill used to attack will poison the target, dealing physical damage each turn, accumulating up to 6 layers of poison.

   

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A skill used for units (except enemy mechanical servants) that are killed directly by a user; it will summon a mechanical servant and rush to attack nearby enemies.

 

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A skill used to mark a designated location and summon two mechanical minions after a short period of time, dealing physical damage to nearby enemies.

 

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A skill used to hit the enemy, and then cause it to burn; it will also trigger an explosion, which will cause physical damage to nearby enemies.

 

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A skill used to increase the attack range by up to 100%; it can cast a magic sword with wings to burn enemy units along the way.

   

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A skill used to release a ray of starlight made of crystallized figures along the way, while inflicting physical damage and stunning enemies for several seconds.

 

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A skill used to release a ray of starlight made of crystallized figures along the way, while inflicting physical damage and stunning enemies for several seconds.

 

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A skill used to infuse magic into her body and gains an enhanced state that lasts for several seconds; it refreshes the cooldown of "Spirit of Veil".

 

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A skill used to summon an energy ball and stops when it encounters an enemy. During its existence, it would throw a ball of energy around it to attack nearby enemies.

 

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A skill used to lunge forward and bites, inflicting physical damage to its maximum health and recovering each and every turn.

   

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A skill used as a sword to cut/slash in the designated direction, causing physical damage and slowing down enemies on the way for several seconds.

 

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A skill used to gradually releases its power - causes physical damage. When releasing the ability, the next normal attack increases and causes additional damage by 50%.

 

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