"Moon over Ashina"🌕

Completely re-lit scenes using the debug menu. Postprocessing done in-game using ReShade.

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porting a project from processing/python mode to p5js for a little something. This is the first output... so much to debug!

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"For Ashina"

Shot and edited in-game using ReShade and restored debug menu. Lightroom for small color tweaks.

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unidentified debugging objkt

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debug gif from kochu's dream 🪰🪰🪰🪰🪰🪰🪰🪰

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1/? Day 3 of the 3 Spectre port: Pretty much my entire day was spent debugging the fbx-to-jms converter of the H3EK tool; previously I was working with just Halo 2's model data straight dropped into Halo 3. I needed to get a working scene to be able to modify the model for-

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a while ago, and I made a 1-hour game that had some bizarre + incredible glitches. this week I finally figured out what was causing them!
https://t.co/bQvWRcGPUS

(I have now spent 4~8x as much time debugging + writing about this game as I spent making the game 😅)

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In the August 3rd 2004 prototype of AHT, there's an unused debug feature that changes the controls of the Scanmode (noclip) cheat.

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"My Shinobi"
(PC; my texture edits; debug menu; edited ingame with ReShade)

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Heard in the Nochi Office: "The game can't find the cookies!!!"
Team's reaction: 😨 + scramble to debug asap

Why yes, we do have cookies in to feed - cough, bribe, cough - our precious boys 😙

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Thanks to @/DEBUGROOMS I have a cool alt. Design for my fursona!! Hot chocolate mf

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3.10.0 is out!
* Deprecate and prepare for the removal of the wstr member in PyUnicodeObject.
* Allow writing union types as X | Y
* Parameter Specification Variables
* Precise line numbers for debugging and other tools.
* Much more...
https://t.co/l596MNLfnx

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WIP of the new catemaran with sails that react to wind. Now I don't need to look at the debug lines any more to see the wind direction :D Continuing the stream in a few minutes! w

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Anyway, after reading some more of the Lazy Shell source code and fixing my own tile disassembly code, my findings are illegibly written in my notepad above. Long story short, I get it now. I have to debug the statue offset, but at least the sprite loads.

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Sometimes I've got a beautiful bug in my debug view

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I knew something and somewhere's wrong...
Debugging is something I tend to do when making artworks. Usually those drawing errors are so obvious that they hide in plain sight.
whelp!

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What's this? Debugami's having a lovely feast with his worshippers, and there's *plenty* to go around~

This was my side of the trade for ~

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