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Improved authoring and debugging experiences in Microsoft Edge DevTools and Visual Studio Code by Chris Heilmann @codepo8 at @MSEdgeDev
#MicrosoftEdge #Devtools #webdev
https://t.co/wEOP3XSXJA
1/? Day 3 of the #Halo 3 Spectre port: Pretty much my entire day was spent debugging the fbx-to-jms converter of the H3EK tool; previously I was working with just Halo 2's model data straight dropped into Halo 3. I needed to get a working scene to be able to modify the model for-
a while ago, @MerGrazzini and I made a 1-hour game that had some bizarre + incredible glitches. this week I finally figured out what was causing them!
https://t.co/bQvWRcGPUS
(I have now spent 4~8x as much time debugging + writing about this game as I spent making the game 😅)
#SekiroShadowsDieTwice
"My Shinobi"
(PC; my texture edits; debug menu; edited ingame with ReShade)
#VirtualPhotography #Soulstober #Sekiro
Heard in the Nochi Office: "The game can't find the cookies!!!"
Team's reaction: 😨 + scramble to debug asap
Why yes, we do have cookies in #SomniumEleven... to feed - cough, bribe, cough - our precious boys 😙
#Otome #indiedev
#Python 3.10.0 is out!
* Deprecate and prepare for the removal of the wstr member in PyUnicodeObject.
* Allow writing union types as X | Y
* Parameter Specification Variables
* Precise line numbers for debugging and other tools.
* Much more...
https://t.co/l596MNLfnx
Anyway, after reading some more of the Lazy Shell source code and fixing my own tile disassembly code, my findings are illegibly written in my notepad above. Long story short, I get it now. I have to debug the statue offset, but at least the sprite loads.
I knew something and somewhere's wrong...
Debugging is something I tend to do when making artworks. Usually those drawing errors are so obvious that they hide in plain sight.
whelp!
What's this? Debugami's having a lovely feast with his worshippers, and there's *plenty* to go around~
This was my side of the trade for @mr_labrador~
Did you know?
Mystery Dungeon: Shiren the Wanderer GB2: Magic Castle of the Desert has an unused shield?
It can be obtained via. the hidden debug menu.
Finished an article for another Taito game, the mafia-themed shoot 'em up Dead Connection. Has a debug menu, details on scrapped four player support, a location test screen, lots of tiny unused sprites, and a strange connection to the 1991 game Pulirula.
https://t.co/uvZayKFHCv
Added a debug mode to visualize all the priority draw areas and now I can only think of multiply layers over pixel art...
Random ridge generation progress update: The arrows are (almost) all pointing in the right directions now, which means we can soon swap out those eye-melting magenta debug tiles!
Can you spot the troublemaker? ➡️↙️↗️⬅️
#indiegame #indiedev #gamedev #pixelart #construct3