https://t.co/KbtUcUbbq1
After a year of slowly debugging and fine tuning a "finished" product, I'm uploading to https://t.co/DWRD3LJwS0 and submitting to MFGG. I think that qualifies it as "officially released", right?

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i start to see something now. It's frustrating that javascript apparently isn't fully predictable on the result of simple math. See those intersection points there? in some runs they are there, in some other they are not.

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"Moon over Ashina"🌕

Completely re-lit scenes using the debug menu. Postprocessing done in-game using ReShade.

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porting a project from processing/python mode to p5js for a little something. This is the first output... so much to debug!

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"For Ashina"

Shot and edited in-game using ReShade and restored debug menu. Lightroom for small color tweaks.

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unidentified debugging objkt

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debug gif from kochu's dream 🪰🪰🪰🪰🪰🪰🪰🪰

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1/? Day 3 of the 3 Spectre port: Pretty much my entire day was spent debugging the fbx-to-jms converter of the H3EK tool; previously I was working with just Halo 2's model data straight dropped into Halo 3. I needed to get a working scene to be able to modify the model for-

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a while ago, and I made a 1-hour game that had some bizarre + incredible glitches. this week I finally figured out what was causing them!
https://t.co/bQvWRcGPUS

(I have now spent 4~8x as much time debugging + writing about this game as I spent making the game 😅)

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"My Shinobi"
(PC; my texture edits; debug menu; edited ingame with ReShade)

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Heard in the Nochi Office: "The game can't find the cookies!!!"
Team's reaction: 😨 + scramble to debug asap

Why yes, we do have cookies in to feed - cough, bribe, cough - our precious boys 😙

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Thanks to @/DEBUGROOMS I have a cool alt. Design for my fursona!! Hot chocolate mf

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3.10.0 is out!
* Deprecate and prepare for the removal of the wstr member in PyUnicodeObject.
* Allow writing union types as X | Y
* Parameter Specification Variables
* Precise line numbers for debugging and other tools.
* Much more...
https://t.co/l596MNLfnx

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WIP of the new catemaran with sails that react to wind. Now I don't need to look at the debug lines any more to see the wind direction :D Continuing the stream in a few minutes! w

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Anyway, after reading some more of the Lazy Shell source code and fixing my own tile disassembly code, my findings are illegibly written in my notepad above. Long story short, I get it now. I have to debug the statue offset, but at least the sprite loads.

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Sometimes I've got a beautiful bug in my debug view

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I knew something and somewhere's wrong...
Debugging is something I tend to do when making artworks. Usually those drawing errors are so obvious that they hide in plain sight.
whelp!

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