//=time() ?>
Low quality DOF+Bokeh, this one is very fast and will run in very low end hardware, but as it uses a separable gaussian kernel, the Bokeh produced is square.
So I’ve been thinking about DOF, and probably realized the reason why it’s been a while since the last “real” update. 1.) they are waiting til late November/ December to tie in with the holiday season... or 2.) they are taking an unreasonably long break again.
Decided to try doing some character designs again today, Here are the results! I'm quite fond of how Mr Wick turned out, might try to use him as a stage NPC in DoF!
Oculus Questがアップデート 3DoFモードや「パススルー+」の実装など - Mogura VR News / MoguLive https://t.co/CseC7agYow #OculusQuest
@Procreate And finally, a color pass. Took some experimenting to get it to blend right, but I like the results. CA and DOF added in PS. #workflows #procreate #ai #MachineLearning #digitalpainting #iPad
I decided to try drawing some new character designs, They turned out quite well hopefully I can sneak some of them in as background characters in DoF at the very least!
本日〜
語彙力無いから絵で感謝の気持ちを...
DOFのライブは楽しい思い出しかない😂お友達もいっぱいできたー!
私が初めて見たのも去年の27日だったな。あの時すぐ帰らなくて良かった 笑
Corona Renderer 4 for Cinema 4D released!
Easy-to-use and fast to render caustics, plus fisheye camera, Interactive Rendering in docked C4D viewport, set DOF focus in VFB, stacked materials respect displacement, & much more!
Full details & download: https://t.co/J6PW4zi9Rh
ブログを更新しました。『ワンマンツアー敢行中!DOF待望のニューシングル『ephemeral』試聴クロスフェード公開!』BLOG:https://t.co/cDGSmYFlks HP:https://t.co/U7mB7FEgqW
よく言われるけどOculusGoは3DoFなので一枚目みたいな感じでViveとかRiftとかは6DoFなので二枚目な感じ
OculusGo被ってみたけどそんなに凄くなかったっていう人とうちらに温度差があるのは仕方ない
ik wil niet die persoon zijn maar
detail maakt soms zozo veel uit bij kunst
geen lichtjes: ✨mini lichtjes✨
dof,
doods, its alive!!!
geen emotie,
spreekt niet
echt aan
It's time i updated my banner to reflect the new models being used in DoF