I got me some SN meshes with textures thanks to and now my clothing modder era can begin

With this top

Cause the skirt is terrifying

Also I'm still trying to figure out if I want this sash or not.

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Additionally I wrote a script to quantify local shape disaprity in R. The script exploits the fact that the meshes are triangulated and thus allow the comparison of the normals of the faces and thus the vertices' (the 'landmarks') to find differences in their orientation 14/n

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Don't knoq how to use art meshes that well, but made a scuffed emochii xD

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// blood , unsettling

So i decided to experiment a little with the shading
Not sure it meshes well with my style but eh

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Off to Sleep. Here’s at least two redesigns of Vaggie. I sorta meshed two versions of her between current and a past design of her together to get this made. Wonder what the official one for Hazbin Hotel will look like.

.

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脚部のリトポ…Zremesherでベースを作ってからチマチマと手直ししてこんな感じになった。
手動リトポ覚えた方が早いんかなぁ、でも出来る気がしないんだよなぁ(;・∀・)

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That meshes well with Rand's unhealed wound in his side; the other major stigmata from the crucifixion.

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Un-meshed in case anyone wants to see how the asset itself looks~

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足首のローポリにベイク、最初のZremesherそのまま(左)のはイマイチに感じられたのでちょっとだけ手作業で修正してみた(右)。リトポとまでは行かなくても多少はマシになった気がする。

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Made exploded views of the hair meshes. Halfway through paintin'.
Jerry's hair SPP file will be finished tomorrow! ^-^

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James and Cordelia♥️
characters belong to ;)

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started using blockbench meshes and made this retro inspired racecar

> https://t.co/XwzdiyrEDS

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✨Come join me! ✨ while we work on a custom VRchat Avatar for !
Making Lo-Poly meshes and doing some Normal Baking!
With a side of Weight PAIN-ting! 😅
Model Base:
Props: Me!
https://t.co/aKysyQgRT6

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Bear with me I'm still relatively new to making meshes for ROBLOX avatar. But Futakuchi's UGC Concept?

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thanks everyone for coming to the stream! i got 2 low poly meshes done and made a good head start on a high poly gordon model!

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With the shaders figured out, time to fully commit to the low poly and get him done (mask is still zremeshed and auto uv-ed)

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seems to work, thanks
I do wish I didn't have to merge it since there's multiple meshes for other Kirby mouth expressions, could be turned into a nice rig

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Knuckles isn't a big fan of heights...😅

Finally got around to using watercolors for the background. Let me know if it meshes well or not.😉

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the ears and tails are set up modularly so you can change the scale of the meshes as you like ^^ there will be documentation to help

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AWESOME character i rly want more chars that play like bridget does in fighting games, setplay and a high mobility keepaway game are rarely mixed together it feels.. plus i enjoy his aesthetic and how it meshes with the rest of guilty gear lmao

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