109 - Koffing
Type: Poison

If one gets close enough to it when it expels poisonous gas, the gas swirling inside it can be seen.

0 0

108 - Lickitung
Type: Normal

It has a tongue that is over 6’6’’ long. It uses this long tongue to lick its body clean.

0 0

107 - Hitmonchan
Type: Fighting

To increase the strength of all its punch moves, it spins its arms just before making contact.

0 0

106 - Hitmonlee
Type: Fighting

It is also called the Kick Master. It uses its elastic legs to execute every known kick.

0 0

105 - Marowak
Type: Ground

Somewhere in the world is a cemetery just for MAROWAK. It gets its bones from those graves.

0 0

104 - Cubone
Type: Ground

It lost its mother after its birth. It wears its mother's skull, never revealing its true face.

0 0

103 - Exeggutor
Type: Grass/Psychic

Living in a good environment makes it grow lots of heads. A head that drops off becomes an EXEGGCUTE.

0 0

102 - Exeggcute
Type: Grass/Psychic

If even one is separated from the group, the energy bond between the six will make them rejoin instantly.

0 1

101 - Electrode
Type: Electric

The more energy it charges up, the faster it gets. But this also makes it more likely to explode.

0 1

100 - Voltorb
Type: Electric

During the study of this POKéMON, it was discovered that its components are not found in nature.

0 0

99 - Kingler
Type: Water

Its oversized claw is very powerful, but when it's not in battle, the claw just gets in the way.

0 1

98 - Krabby
Type: Water

If it is unable to find food, it will absorb nutrients by swallowing a mouthful of sand.

0 0

97 - Hypno
Type: Psychic

The longer it swings its pendulum, the longer the effects of its hypnosis last.

0 0

96 - Drowzee
Type: Psychic

When it twitches its nose, it can tell where someone is sleeping and what that person is dreaming about.

0 0

95 - Onix
Type: Rock/Ground

As it digs through the ground, it absorbs many hard objects. This is what makes its body so solid.

0 0

94 - Gengar
Type: Ghost/Poison

Hiding in people's shadows at night, it absorbs their heat. The chill it causes makes the victims shake.

0 1

93 - Haunter
Type: Ghost/Poison

It hides in the dark, planning to take the life of the next living thing that wanders close by.

0 0

92 - Gastly
Type: Ghost/Poison

It wraps its opponent in its gas-like body, slowly weakening its prey by poisoning it through the skin.

0 0

91 - Cloyster
Type: Water/Ice

Even a missile can't break the spikes it uses to stab opponents. They're even harder than its shell.

1 4

90 - Shellder
Type: Water

Clamping on to an opponent reveals its vulnerable parts, so it uses this move only as a last resort.

0 0