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109 - Koffing
Type: Poison
If one gets close enough to it when it expels poisonous gas, the gas swirling inside it can be seen.
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108 - Lickitung
Type: Normal
It has a tongue that is over 6’6’’ long. It uses this long tongue to lick its body clean.
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107 - Hitmonchan
Type: Fighting
To increase the strength of all its punch moves, it spins its arms just before making contact.
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106 - Hitmonlee
Type: Fighting
It is also called the Kick Master. It uses its elastic legs to execute every known kick.
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105 - Marowak
Type: Ground
Somewhere in the world is a cemetery just for MAROWAK. It gets its bones from those graves.
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104 - Cubone
Type: Ground
It lost its mother after its birth. It wears its mother's skull, never revealing its true face.
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103 - Exeggutor
Type: Grass/Psychic
Living in a good environment makes it grow lots of heads. A head that drops off becomes an EXEGGCUTE.
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102 - Exeggcute
Type: Grass/Psychic
If even one is separated from the group, the energy bond between the six will make them rejoin instantly.
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101 - Electrode
Type: Electric
The more energy it charges up, the faster it gets. But this also makes it more likely to explode.
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100 - Voltorb
Type: Electric
During the study of this POKéMON, it was discovered that its components are not found in nature.
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99 - Kingler
Type: Water
Its oversized claw is very powerful, but when it's not in battle, the claw just gets in the way.
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98 - Krabby
Type: Water
If it is unable to find food, it will absorb nutrients by swallowing a mouthful of sand.
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97 - Hypno
Type: Psychic
The longer it swings its pendulum, the longer the effects of its hypnosis last.
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96 - Drowzee
Type: Psychic
When it twitches its nose, it can tell where someone is sleeping and what that person is dreaming about.
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95 - Onix
Type: Rock/Ground
As it digs through the ground, it absorbs many hard objects. This is what makes its body so solid.
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94 - Gengar
Type: Ghost/Poison
Hiding in people's shadows at night, it absorbs their heat. The chill it causes makes the victims shake.
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93 - Haunter
Type: Ghost/Poison
It hides in the dark, planning to take the life of the next living thing that wanders close by.
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92 - Gastly
Type: Ghost/Poison
It wraps its opponent in its gas-like body, slowly weakening its prey by poisoning it through the skin.
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91 - Cloyster
Type: Water/Ice
Even a missile can't break the spikes it uses to stab opponents. They're even harder than its shell.
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90 - Shellder
Type: Water
Clamping on to an opponent reveals its vulnerable parts, so it uses this move only as a last resort.
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