画質 高画質

something from last year i just throwed some gradient maps on lmao

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‘Gradient Vision’ is sold to

thank u so much for supporting my work and its a big big pleasure to be in ur collection 🤍

big thanks to for recommending me ur an awesome person & artist💕

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I had way too much fun with designing this. And i also discovered what gradient maps were.

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Gm & thank you Moon ! 💖
Here are my newest MoonSparks goddesses, inspired by women of shadows & legend 👑

Only coloured in using my favourite gradient (yellow, pink & blue), & some hues of B&W...
They are at 0.2 $ETH a piece

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's new Liquify tool + some gradient overlays.

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Crow for
I really love her color gradients uwu
give her shiny objects and puzzles!!!

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Updating the coffee bean finally. Cleaner hair, but I might add a gradient?

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Gradients of reality:
"Some moments are so magical they feel as though we are experiencing a cosmic event. After all, we are all made of stardust." - Jordan Baker

Edge of the World by
View more: https://t.co/O2nJeDIVpJ

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Ye, I love the big gradient and gradient faces :).

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This is such a strong piece 🔥
The puff balls are fab! and the BG gradient and blue turtle neck 😍

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This gradients commission is for ! His beloved character, Adonia. :3 This time as a brawler / summoner (?)

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gradient maps r so fun omg

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Color version here. I used a gradient map over the original grayscale version just to see if I liked it

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Base Colours and some gradient maps were added, the rendering will start later.

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The theme of "Monsters of the Deep" by is fascinating, and the abstract art of repetitive geometric shapes and gradients leave enough room to both fear or admire the creatures luring in them.

I love a good backstory, and the images are great!

256 ed., 0.5 tz

⛓️👇

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💕Angel 💕
thx for the retweet ~

Commission YCH art for Faepossum

Simplified style: flat colors (no shadows and no gradients) + line

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There is something about Don Bluth’s backgrounds that just hits differently compared to other handrawn movies. Just the way the colors and gradients and handled.

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nobody asked but this is how i've made water splash:

liquid simulation at first, then baked to mesh and transformed the end in sculpting mode and finally added displacement with procedural noise with gradient mask bc i wanted noisy deform only on tail

nothing special
https://t.co/xKDdyJRe0q

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I learnt how to use auto-action in csp. Which gradient do you like best?

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i have been experimenting a lot with gradient maps recently

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