画質 高画質

Lineart experiments. Found that perf is tied to poly count. Explicitly setting high poly collection to exclude from lineart, and making lines from low poly increased perf by 10-100x.

Added line weight by baking light/ao to vcol and converting to vertex group.

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Lets be friends! Just dont use me for any experiments…..ok?…🥺

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since it's the last day of here's a recap post of the pieces i was able to do for it! they were all fun lil experiments for me :)

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Serial Experiments Lain.

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Experiments for summer icons, not going with either one. Thank you for letting me use you for these. :)

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【Cyberia Layer X season:01 layer:08 overseas】See you on Friday! 日本は6/25土曜の朝に!
day: June 24th
time: 22:00UTC (日本6/25土曜朝7:00~)
venue: JJ's YouTube channel & VRChat

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finally watched the serial experiments lain anime. it was interesting, and very visually impressive, but i still prefer the psx game. though that game (specifically the final act) is definitely improved when taken w/the anime's context

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meme redraw 💪#serialexperimentslain

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Pros: Due to experiments, I have several different forms so there's something for everyone! And I can take you on cute stargazing dates and share space facts

Cons: Short attention span, and I get stuck double- and triple-checking things when I get worried

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i'm trying some experiments with Genndy Tartakovsky now, but they don't seem to have great training data on him...

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The italian physiologist Carlo Matteucci was born in 1811. With his experiments on frogs he studied animal His "rheoscopic" frog was unique.

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Some more experiments with cotton textures on AI. Cotton candy kingdom.

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