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@CryssaBazos @MuseumCromwell @MoMosandford @KingCharlesIRTN @stuartparties @RoyalStuartSoc @HRP_palaces @jdmccafferty @cheapsellotape @LloydLlewJ @jakeishistory @BridMcGrath @BM_AG An oyster seller pushing a barrow, 1688, reworked and published after c.1750 Etching.
© The Trustees of the British Museum
Lucio
Revelation (S1): Reworked. Now provides Shield/Revitalize/Strength to allies. CD to 7 (6 at +).
Out of the Ashes (S2): Also adds "Gain 1 Wings of Justice stack"
Awakenings (S3): TA up, dark damage cut to self effects increased
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Supports fully reworked.
Star Sword Sovereign (4*) changed to: "Wind characters' CA damage up. Attack/MA up based on Swordshine levels. Gain 1 Swordshine each turn, lose 2 on damage (max 3)"
5* SSS: same as above, gain 2 Swordshine each turn, max 5.
New EMP: dodge chance
Seofon
Emblema (S1) reworked: CA Instant Standby to Seofon, gain 1 Swordshine. At ++, gain 2 Swordshine, gain CA Specs Up (1x). CD to 7 (6 at +, 5 at ++)
Emblema++ moved to level 90.
Seven-Star's Brilliance (S4) no longer requires 3 Swordshines.
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"How many times could Shoehead have really reworked this sprite huhhh?"
This many times. THIS MANY
#pixelart
I just did a bit of planning and documenting on a couple of things that need to be reworked before continuing with the game, after a week with a fever. Working on a short video presentation of something like a "game introduction" series to catch a short break from spreadsheets.
reworked some character designs for an idea of mine 8 months after i originally drew them. now lets see how long it takes me to finish story boarding :^)
https://t.co/jCWbCI4SOL
ALSO reworked the post a bit for Stella here! #characterart #3dart #gameart
I reworked the portrait of one of my long-time P&P character and I absolutely love it!!
I wish I had more time to draw though q.q
#drawthisagain
One of my mutuals reminded me, that back in 2008 I has probably my very first OC and it was a OC from Naruto universe :D
So, I got a nostalgic vibes and reworked it tonight.
It is clear to me that I should have included an analysis of Loki in the rework discussion this week.
We hear you on Loki and I'll start writing up something soon!
This is not confirmation that he will be reworked, but we check him against our rework criteria and goals.
🔸Hero Adjustment
1. Valkyrie Limited Skin: Combat Symphony is online. Go to the Value Package to buy.
2. Adjusted skills of Skerei. Check details at the hero interface.
3. Reworked skills of Kharma. Check details at the hero interface.
#idleheroes
#HeroAdjust
Quite happy with the reworked walking and idle animations that were needed to support all the new different clothes and hair styles. Going with skeletal animation here is necessary for an infinite variety of characters in the game.
Short blog post: https://t.co/mWXojkliY0
Reworked the big tanky lad, and made a new little box mover robot. They's gonna be fun once I get them coded in.
#pixelartist #gamedev #characterdesign
+ Why go again in this era after WitW? Maybe try something different? So I reworked the story to place it... in the future! Quite a close one actually. Anyway, here's a #sketch I did two weeks ago of my hero, who already changed a lot since I drew this.
As the Sharpshooter Kickstarter approaches the endgame, we've reworked some of the tiers so all backers get more bang for their buck!
If you haven't pledged, here's the link: https://t.co/BLTSqwPqK5
We can't wait to see you all at the finish line! Thanks as always!