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Got the Damage Control cutscene on Alyssa's alternate red dragonarmor, so more screenshot spam! #DCUO #characterdesign #darknightsmetal #greenlantern #AlyssaGoldenblade
DEV ARTIST HIGHLIGHT!
@ashadoesart is the most prolific character artist in the game!
She created the sprites of @Digibrah , Action Giraffe, @LethalMage , Endless Jess and the Cauckcast, as well as tons of CGs, backgrounds and the ONLY animated cutscene! 💜
(Ovenbreak) Cutscenes from Adventure #4 of Finding the Legendary Dragon (4/4)! 🍍
(Ovenbreak) Cutscenes from Adventure #4 of Finding the Legendary Dragon (3/4)! 🍍
(Ovenbreak) Cutscenes from Adventure #4 of Finding the Legendary Dragon (2/4)! 🍍
(Ovenbreak) Cutscenes from Adventure #4 of Finding the Legendary Dragon (1/4)! 🍍
It was so much fun just gettin to hang with some friends and enjoy the cutscenes with our beautiful buns 💖💖💖
Moving onto SoT, Warrior Bebe's model is technically unused ingame since the model only appears in pre-rendered cutscenes and her Facebook icons. The small icon is also an unused icon. Differences from her final icon is the background color and her face reaction.
Backgrounds (likely by Kathy Swain) from the cutscenes in Hotel Mario (1994), developed by Philips Fantasy Factory
A Disney background painter on films like Roger Rabbit, Swain had much more experience than the other two artists behind these cutscenes, as these solid pieces show
❝Yeah, that's me! But why aren't my lips synced up with what I'm saying?❞
She stands just beside Risky (?), and studies Shantae's mannerisms in the mirror.
❝Maybe the game is lagging? This is some real.. 1990's cutscene stuff.❞ https://t.co/o0XWmrXukB
@buttstallionss if we actually got a cutscene of zane going full werewolf id have to slam pause for a solid hour cause Oof 💦
"Quarantober Day 8: Rest. The way the WoL “rests” in all the ShB cutscenes lol" by Silverkiwi78
https://t.co/IPsw5G4IgP
Neat thing about Faxanadu I didn't realize until this morning: The ending cutscene (right) is redone version of the opening cutscene (left)
For Hyper Team Recon's cutscenes, having every character be animated is unfeasible, so should I use a mix of animated main characters and static side characters, or be consistant and have every character be static images, flipping between a bunch of expressions? (poll in replies)