画質 高画質

HA! I instead just zoom in really close and make it a gradient map! That is TOTALLY not a cop out!

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This is Aurore, a new fight girl OC of mine with a turquoise and pink gradient. She's a sewing and embroidering enthusiast, customizing clothes and furniture. Her knee is razor sharp! Art by IchigoFuri, original adoptable design by thistle.

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also different versions bc i enjoy gradient maps

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Icon YCH Commissions

Only $5 Each! Or two for $9

There’s a number of different species so feel free to ask! (Also different options like hair, horns, tongues etc!)

Background can be changed to any colours/gradients you’d like!

(base by Weinerdogworks)

RTs appreciated 💖

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Commissions open!!!
flat color/gradient/pattern backgrounds are free
pleaseeeeeeeeeeeeeee- dm me if u want one, i can only take paypal :]

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Without gradient filter & sparkles and transparent!

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A zoom on the gradient effect. Keep it ? 🤔

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shout out to gradients this shit rocks

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stopping point for the night~ gotta put some of the contrast back in cos the gradient map took a good bit of it out

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im literally using this insane gradient of black > dark green > light green > red > pink > yellow for this wip and like. nothing about this makes sense but it doesnt matter cuz it slaps. as long as you get your values looking ok it will literally b fine

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b//mp!! also some alternate versions from when i was playing around with gradient maps + a regular old reed for reference

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"
Gradient hair girl, you seem to have quite a potential - I like your style!

As for you Nanaho, I don't want to admit it but you're quite c-c...cute! And also pretty smart for your age... and... *runs*"

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I do very minimal shading overall (mostly just what's required to make the art look less.. flimsy ig?)

But I like to use "blocky gradients" where I layer a lot of segments of cell shading to get a slight blending effect! It's most visible in the eyes I think

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Gradient map experiment 🚀

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Cel shading is something I enjoy, but I like using airbrush for little details and gradients.

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Cell shading all the way for my primary shading, and then a big gradient for effect/ambient lighting! (I’ll occasionally use softer shading but I’m not great at it 😅)

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I love big, blocky cells, but I'm starting to incorporate opacity gradients and gradient maps. I think I can get them to work in motion too.

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Cel-shaded with some gradients here and there.

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