liquid about to call snake on the codec disguised as master miller for the 6th time in 30 minutes

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Created in Mandelbulb 3d with one of my old renders & composited the images in Blender. Codec is H.264 which should be much better.

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Despues de mis vacaciones me colgue con este juego que no me deja tiempo de nada (◞‸◟ㆀ)

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風邪も吹っ飛ぶ笑笑

お腹いっぱい❣️

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thenk,,, you,,, do not apologise,,,
this is just the best content i've ever seen with my eyes your style is just so cute and nice,,, with snake and otacon on the codec this is the cutest thing what did I do to deserve this being made!!!

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Dibujitos nuevos, los tenía terminados y pendientes de subir desde hace unos días.

¿RT? ¿FAV? Va, va; es gratis.

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Commission of Bianca for Codecasual!
(~commission info~ https://t.co/8DxQ2tmAeA)

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Still a pretty early work in progress but I spent a couple hours on this piece of fan art today! Had to do a little "for fun" art today!


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Paint Sketch 02: My character Codec.

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Some art of my character, Codec, from a week or two ago.

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day 17: space! The codec is set in space so this is right on ✨

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Finished I rolled out No.22 and the following supplies I got were: Koh-I-Noor watercolour pencil (lime), Van Dyke oil pastel (magenta) and Pentel oil pastel (deep green). It was nice going back to oil pastels and trying ou the Van Dyke ones.

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Solid Snake's codec portrait in the earliest demos for Metal Gear Solid released in Japan was very different. It was more closely patterned to the portrait featured in promotional materials, which did not have visible eyes like in the final portrait.

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please bring back the codec in ssbu

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