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These are Bryne's hitboxes. For anyone curious (art by @/tropnick)
I did this curse pictures and their hitbox before the Prof. told me to send all the works within one weeks.
Thumbnail vs Final Result
Hitbox Art for @EnjuXD
commissioned the best ky artist on earth @50RUINS for some new hitbox art for myself of xrd ky in my palette (color 7.) they understood exactly what i wanted from the start and were very communicative all the way through. i'm so extremely happy with the way it came out!!🥳
236236S(1)/ 236236S(2)/236236S(3)/
Super is invul frame one. Invul ends after the first hitbox.
j236S(first)/j236S(last)/236P(max distance where hiiragi will grab on the ground)/236P(Hiiragi grab air attacks from much farther away)
236P don't work on projectiles. Works on highs and lows. Catch hitbox of hiiragi changes depending on grounded or air state
41236H(first)/41236H(last)/41236H~H
She's not counterhit state during the recovery of Kabari unlike most projectile moves. Same with the followup. Holding H on the followup don't change the hitbox.
jH(First hitbox)/jH (last hitbox)/5D/jD (Hitbox appears way after fire comes out)
Wanted to check Baiken's hitboxes so might as well make a thread for it.
#GGST_BA
5P/2P/6P/jP
i find peace in playing fg characters with giant aerial rotating hitboxes
So, if Ken whiffs a LP when playing on a 33ms connection, you'll totally miss the startup animation (2f) and start seeing it at the active (red hitbox) part.
(4/6)