I made Mimikyu from for
! This time, I'm trying to limit smoothing and focusing more on light and color.

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i love being nonbinary and butch
(okay okay its just a very stern sports bra but i wear it even outside the gym specifically for the purpose of smoothing down my chest)

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Day 1. Ring.

I went with the absolute first thing in my mind. I have never seen The Ring or Ringu. I...probably should...

Also, my laptop *hated* my tablet and I experienced drawing without stabilization/smoothing for the first time in a long time.

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X's are where the shadows are solving incorrectly due to improper smoothing groups.

Blue lines are my suggestions of where some should be.

Clocks like this have lots of hard edges where a visible crease should be noticeable rather than a smoothed shadow.

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Day Eleven! With winter coat starting to grow in it needs smoothing so it grows evenly. Unfortunately that does mean being turned away from a lot of places. Arts by

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Here's what the old one looks like. I also used Clip's new smoothing feature to increase the resolution and make it a bit bigger C:

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肩などは回転させた後に形状修正が必要ですVolumePreservingSmoothingというアドオンでメッシュを均してから形状を整えました

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Brush smoothing is definitely something interesting to get used to, but I had a lot of fun finishing up this Callie sketch!

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Closeup crops of my new twitter header, Athena x Artemis again because it keeps being my fav mythological ship. I tried to get a bit more loose with colours and to stop myself from oversmoothing, I'm pretty happy how it worked out :3

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Adding 1 mix node for smoothing, and another for simplification.

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The left one is a cropped version at 100% with twice the size at the weakest smoothing setting, the right is the og at 100% with out it

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Made the death box from Apex Legends from scratch in 6 hours. Booleans with bevel shader worked great for modeling. Still fumbling a lot with low poly and cage, but learned about how to set up smoothing for a clean bake. Also no smart materials used either. Feels like learning :o

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コンバータでG8F用に変換してSmoothingモディファイア適用。
ワキは大丈夫そう股間はしゃーない…のかな?
https://t.co/rGvoU2W72U

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セーラー作り直してるんだけどシワの表現が難しい ... DAZだとSmoothing Modifierも使いたいから、どうしても丸っこくなっちゃう ... リボンはがっつりポリゴンの高低差つけたけど、本体のシワもガッツリ折った方がいいかもなぁ ... すっごい中途半端だ w

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Just sayin' MediBang does better at smoothing/mixing colors than Photoshop. ..and im making a mermaid

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あめふらしちゃんは(応募規定があるので)当然デコレーションの一発どり無加工なんだけど、デコでの半透過を素材として持ち出す時どうするかをテスト
SpriteCutterのEdge Smoothingを用いて青の濃度に応じて半透過にしつつFringe Eraseで青消しをすると近いものができる(所謂ソフトクロマキー)

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going over and smoothing up mistakes. at this point i kinda ignore any preselected colours and just eyedrop the canvas

then we highlight!! i like adding some solid dots to particular areas for shine (mouth, nose, corners of eyes etc)

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progress for the night: finished lineart and laid down the color, also painted cu alter's face

i'll work on tweaking stuff and smoothing out the details tomorrow

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don't have a CRT at hand, but there's a quick mockup to approximate the smoothing effect of the trick:

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imageSmoothingEnabledがtrueでも補完せずに拡大

これならカスタムUIでもぼやけずにできるはず

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