Some closeups of my most recent piece, because I only post videos here and it's hard to see the detail I try and squeeze in. Wooper is my absolute favourite thing.

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As promised a couple of weeks ago, here's Red's house from Pokémon Red/Blue. Didn't wanna draw the exact same design, like in game, so this is based on Let's Go.

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Tuning up a Death Wish boss level to make it look and play better. Lots of changes coming for this one.

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I´m finally done with the asset composition for the new biome "Ice Valley" ❄️❤️ I´m addicted to those little details 🥰🍂

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Recently I have discovered . Guys like him have a lot of patience for doing what they do and are modern heroes.

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for a game my friend is developing! It stars cute, cuddly woodland critters crawling thru a dangerous underground dungeon!

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And some more greyboxing. In the background you can see where you transition from the 3d areas to the 2d racetracks, that are stacked sprites only :)

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Currently testing some hidden paths on our level, We're almost there, just gotta nail the right space between platforms...

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Opening up an area + connecting a few others using the empty space in the Shadehaven level for Death Wish.

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Another little puzzle sketch I made for the current project I’m working on. As always, feedback is appreciated!😄#leveldesign

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Check out Super Chesslike with the team every Thursday @ 9 PST.

We're testing levels, and playing online matches with the community while live streaming the whole thing.

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I just finished this tudor style mansion in my current game recently! I am super pleased with it. Currently working on the rest of the map, then onto the mansion's interior!

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