Added triangles and I can now load in basic .obj meshes! Still noisy, will post the next image with explicit light sampling

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Mammon: wth?! MC have been in your room for almost a week!!!

MC: I wanna sleep in my own room....

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IMHO I feel like DragonBall Super Started off Fun w/ Slice of Life Stuff cuz DB's slice of Life is always Great But them redoin 2 movies was ehh, & Every Arc
had Really DOPE Moments Sadly Meshed w/ Dumb/Terrible ones & that Tainted it IMO

All the Slice of Life "filler" A+ tho https://t.co/LAuw9W7o9n

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commissions open ❤️

currently able to do:
edits (one slot only)
meshes
designs

cashapp or PayPal F&F only
must pay upfront

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Wow! The art by Regina looks really cool. So glad she's a part of Angels of Aether
Here's my favourite angel in my collection. I can't wait to see how Angel Lore meshes with ancient spiritual mythology. https://t.co/kMTmVXA4GE

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Notice how the moss appears to be growing in ornate patterns on the portal walls. It's fascinating how technology has fully enmeshed itself with this landscape.

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Decided to make a build using meshes that made in blender (first time using this style!)

45 minutes of work so far.

likes & rts are appreciated 🍕

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I wanted to redraw Lan Di's original "wild lion mane hair" concept art in the anime style. Notably, his scars are a bit different in the concept art, so I kind of meshed the two styles together.

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てんびん座ちゃんのスカルプト開始✨
いつもDynameshで粗めにラフ作ったらすぐZremesherかけて大ラフ作ってます

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A small selection👀
Meshela, warlock nightborne
Itzel (my) and Tahaki (friend of OC)
Zedrina, Daughter of Itzel.
Gwinda, demon hunter and rum thief😆

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Do you like custom species, animation and meshes, uh,

Here is a work in progress by Zyralynn!

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Here's what the tile boundaries look like, and the source meshes. The only thing saving me from needing an ungodly number of permutations here is that I disallow overhangs.

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Having to mess with rendering in Salt and Sacrifice today, I took a moment to capture some visualizations of the scene composition. Meshes generated on the fly with my XNA -> Unity framework.

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Group by normals -> zremesher (KeepGroups, DetectEdges)

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本日の夜遊びコーデ!!

本日は海外のクラブなので
海外のセクシーなお姉さんたちに負けぬよう
77L$セールのSPIRITさんのセクシーなワンピースに
Fameshed Xイベントで買ったno.matchさんのヘアで
大人セクシーにしてみました!!

SPIRIT
https://t.co/7ZYL9gpNwT

Fameshed X
https://t.co/UvPf5eNLH1 https://t.co/DxDXw4LUJD

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I took the original doodles and meshed and over draw
wanted to share the original

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tonight is stream day. I'm hoping i won't be too tired QwQ we'll see in 5 hours how im feeling
.
otherwise, today might be prepping and starting to make meshes for rigging. with some maybe a game or two as a break 💕🌹 time for booba to come alive

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The kind of stuff that I personally consider as true treasures😌

Full set including timesheet rough, Genga, cel and background...







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I'm now gonna try something new ima open commissions to make meshes for people at a price of course heres some of my work

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Having some fun with my shader.

I'm a bit disappointed that killed off fuse. I'm now using the old Steam version. Still gives good textured base meshes. :)

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