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hacer pixel art y pasarlo por el smoother me parece super entretenido jsjs
Man, i am going back to alot of my older "plus Size" model edits ive done and redoing them-
just sub-dividing the original mesh and increasing proportions is so much more effective vs using the pmx editor's knife tool
of course you also get cleaner topology which looks smoother-
@Saturn_Digital_ Drawing is still not easy for me,even after getting better at it. I also wonder why other people's drawings look nicer or smoother, even if it's just sketches. Still gotta find out the secret. Btw here's one of my projects I've never finished.
@TakeshisReturn @farokh @haustwts @MuriNFT @greatmando_nft @justfred_ar The colours may be similar however the overall style is different. Azuki is smoother, whereas Muri uses harsh contrasting shading style. I personally prefer Azuki art better but to say one is a copy of other isn't right. Roadmap, delivery and ecosystem of Muri is also strong.
Made his reference sheet smoother and cleaner hehe
Also for height comparison with other Chelseas canon characters in this au 👏
((Yes hes oc)) https://t.co/dOHKzSBo01
this one is glizzy and looking back i think i kind of did a "modern smoother but less beloved pokemon generation" thing here
#AtTheSeaNFT - 02 Surfer 🏄♂️
Our current state in the cooperation with Ping. (WIP)
Status:
- Colours are final
- Vortex animation is much smoother now
https://t.co/Kfhfcqwp8S
#NFT #NFTCommmunity
Boom headshots. Now that I have an on screen display tablet I feel like my workflow has become so much smoother!
#furryart #furryartist #headshot #commissionopen
Now comes the fun fight of tackling a few specific exception cases and smooth them out as I have time to finesse some details for the new fighter and make that first impression even smoother.
2011 - 2022..
A major clear of jump in skill, yet, what bothers me is that why is it still as hard and taxing on me to draw today like it use to be back then? I thought it would get easier and smoother. But here I am, struguling to draw again because I hit a wall.
@oceanblurrrr heres an old example of the last time i used it in college & ignoring the errors and minor color edit with it [cuz i made this in 2013] i used a mixture of opaque and transparency here. the thicker it is, the streakier, i'd say- but i'm sure theres ways to make it smoother, 4/
@deadm00n_ Thank you, the lines here are to replicate toru nakayama style of the megaman zero art. I’ve done much smoother lines before (see below, but bough it was only half way done) but I was going for that raw chaotic look on this one
We've added a nifty little orbit gizmo to make camera controls smoother and more precise. Use it in conjunction with your mouse or trackpad or as your primary JustSketchMe steering wheel 😉
o shit thanks for 600 likes :)
I enjoyed drawing this a lot, tho it could have gone smoother if I didn't get so fixated on adjusting her body shape over and over😅
#SketchvsFinal
A small, but important update (1.3):
I've improved the mouth normals and weights. The mouth should look a lot smoother now, with side mouth expressions looking a lot better. I've also added one more iconic pose to take advantage of this.
Ver. 1.3 is up for download on Ko-fi.
Here’s a quick flat color doodle I did since it’s been so long since I posted art here. Took advice from friends to make the snout smoother and more round. What do you think?