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Dragon Ball Advance Adventure loc proto/debug build:
Set "L BUTTON" to off in the in-game debug menu to access an object spawner function ("ENEMY BIRTH") by pressing L when outside the menu.
Hold R to configure, D-pad to move, and press A to spawn the object.
What kind of place only puts tip-yips on the kids menu? 😒😒😒😒😒
Nessa is calling me a child but she’s just jealous my food comes with ice cream…
Stay salty, space wizard. 😤 https://t.co/OJeIVQAecL
December 21st - Upside Down
December 22nd - Krampus
December 26th - Bioluminescence
December 28th - Pause Menu
June 1st, released an experimental #SBIGJam project. Fully voiced text game! MC from "Muted." is in it, my UTAU twins, and two new characters. Fully voiced. Epilogue makes subtle connection to my previous SBIG games. #renpy #textadventure Cover: @tashaj4de Menu art: me.
#SasuSakuConcert
BTW, dihari ulang tahunku ke 18 ini, gue berharap tahun depan akan jadi lebih baik untuk kita semua.
Terima kasih juga sudah adain konser ss di malam tahun baru. BTW lagi, tadi emakku akhirnya masakin ikan sambel yang adalah menu paling kusaka. Nangis haru.
I love randomly pausing in the physics menu cause then I get really cute faces like this
@sbarra_anthony Lachlan: You picked a bad time to enter the bakery, dinosaur! ‘Cause these cakes are not on the menu! *wiggles his butt*
Unikitty: Ooh, good one! I have to remember that one!
i never posted them! so heres the first Styx sketch i cant be bothered to detail :D
(for reference I did trace over the in-game character menu icons i wanted to try make it close to the game style)
Spent nearly my whole day on updating this and that on the RingTail website but I did add a cool new link to the menu 😎
https://t.co/4Yu9WuHAw6
Hey, I'm here to ask for help with the development of the bete noire mod, as we still need a composer and a menu ui designer (in case you have an idea of what the menu could be like)
if you are interested, dm me
Hope we one day we can get a remaster so we can get this menu icons in hi-res.
..that gives me two problems to solve. How to arrange the options menu, which I must solve in any case, and how to communicate the controls to the player on the title screen.
Capdjaks may prove useful here as well.
This Touhou game is 50 pop ups every time you go to the menu and 1000 notifications a day
A woman in a courtyard cleaning fish, Hendrik Potuyl, made 1639 - 1649.
A 17th century #cat takes advantage of the situation. Vegetables are clearly on the menu too. (Rijksmuseum)