画質 高画質

今日マニュアル見ながら作ったやつ(顔のXY軸追加したやつ)

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void mainImage(out vec4 F,in vec2 R){vec2 uv=(2.*R-iResolution.xy)/iResolution.y*5.;uv*=mat2(cos(0.7867*(floor(length(floor(uv))))-vec4(0,33,11,0)));uv=fract(uv)-.5;float d=uv.x+abs(uv.y)+floor(sin(iTime*1.5)*3.)/15.;F+=(abs(d)-0.15)*16.*vec4(1.,0.2,0.11,1.);}

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Live2D制作記135日目
そういえば、肌に落ちる髪影の存在をわすれていたので、顔のXYと揺れをつけておいた。

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ポケカの値段ってだいぶ落ち着いてきたね…

バブル期に
売り抜けて正解だった😇

ポケゴーはxy突入か、、
ゼルネアス…って誰…

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Happy White Day!
I drew this special art of me and my fiance's pokemon trainer avatars for our 5th anniversary in January, but didn't know when to post it. 🙈 We used to play XY pokemon a lot in middle school, and in high school. Heck we still play it now 🙈💖

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Live2D制作記133日目
髪ー あとは揺れをつけるだけ💈
揺れのデフォーマって、XYデフォーマの上に作ったほうがいいんだっけか、それとも下だったかな……?後で公式サンプルモデル見ておこう。

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Ah geez, I realized while working on more rigging that I had rigged the irises xy going from the opposite direction as the head xy😩

And it took me only until now to figure out when I was confused about how the tracking software handled it before....

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Today in Rocket History: March 12, 2015, XY064: "Fokko VS Mahoxy! A Splendid Performance Battle!!” aired in Japan.

Musashi finds the whip she had in her original artwork!

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XYの推しです

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(-1.2xy+1.2x,0.5xy-0.8y)

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XY座標の動きまだだけどソレっぽく動くようになりました

ちなみにママはラインさん(
以前ツイッターでもチラッとつぶやいたけど、昔一緒にfaで遊んでた方です(ガチ対戦したら私がだいたい負けてた記憶w

こんな可愛い子を生んでくれたラインさんに感謝ヾ(*´∀`*)ノ

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I have a question, does it matter if I do two different xy parameters for each one of the eyeballs or it has to be one xy eyeball parameter for both of them? I don't want to mess up help *cries in model* :c

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cancelled for sеxy crimes (being too sеxy)

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最近XYやり始めてプラターヌ博士の既視感の正体が分かった

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Village by G. Xy via /r/ImaginaryLandscapes https://t.co/jMpIhPnDID

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