//=time() ?>
void mainImage(out vec4 F,in vec2 R){vec2 uv=(2.*R-iResolution.xy)/iResolution.y*5.;uv*=mat2(cos(0.7867*(floor(length(floor(uv))))-vec4(0,33,11,0)));uv=fract(uv)-.5;float d=uv.x+abs(uv.y)+floor(sin(iTime*1.5)*3.)/15.;F+=(abs(d)-0.15)*16.*vec4(1.,0.2,0.11,1.);}
Happy White Day!
I drew this special art of me and my fiance's pokemon trainer avatars for our 5th anniversary in January, but didn't know when to post it. 🙈 We used to play XY pokemon a lot in middle school, and in high school. Heck we still play it now 🙈💖
Live2D制作記133日目
髪ー あとは揺れをつけるだけ💈
揺れのデフォーマって、XYデフォーマの上に作ったほうがいいんだっけか、それとも下だったかな……?後で公式サンプルモデル見ておこう。
Ah geez, I realized while working on more rigging that I had rigged the irises xy going from the opposite direction as the head xy😩
And it took me only until now to figure out when I was confused about how the tracking software handled it before....
XY座標の動きまだだけどソレっぽく動くようになりました
ちなみにママはラインさん(@line_and_ac)
以前ツイッターでもチラッとつぶやいたけど、昔一緒にfaで遊んでた方です(ガチ対戦したら私がだいたい負けてた記憶w
こんな可愛い子を生んでくれたラインさんに感謝ヾ(*´∀`*)ノ
I have a #Live2D question, does it matter if I do two different xy parameters for each one of the eyeballs or it has to be one xy eyeball parameter for both of them? I don't want to mess up help *cries in model* :c