画質 高画質

7. She has gone through a lot of style iterations, but the goth aesthetic for her has always stayed the same. Carmine is kind of the character that I throw all of my favorite armor designs onto.
Here are some of the ways she has looked over the years I've been developing her.

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The story wasn't anything to write home about on some of the routes, but I loved the gameplay and character designs of this iteration of FE.

The full poster is glorious:

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It is definitely with great pleasure, to announce the 3rd iteration of "HARDCORE UTOPIA" HARDCORE UTOPIA 3.

Featuring 20+ Outstanding artists who were willing to participate on this free compilation. Thank you for participation.

The X-FD reveal comes out 2020.06.25

Thank You.

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I will never shut up about Latina supergirl. First of many drawings to come if this new iteration. 😌

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To celebrate the launch of Aludel V1.5, we decided Crucible should finally get a logo.

After a few iterations, this is where we landed.
The graphics in the cauldron representing the different LP positions the Crucible is capable of.

Crucible Copper Alchemist mistX Sandwiched

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Someone asked me when my bendy limbed characters came about. I trawled though and found the first iteration drawn on a lads holiday in late 2016. Aptly titled ‘Bast Franz’ lol.

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Bet, (this is taken from the new ref)

Kyunne is the 9th iteration (17th if you count G-11 as their own iterations) of the Collision Project (A series of stories with the endgame being a crossover between reality and fiction), he's the protagonist of Chaos Addiction and there's-

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Iris and in Champion attire opens up for alts based on different iterations of a character instead of an original Sygna Suit or Seasonal Scout.

However, unlike Cheren it doesn't involves a timeskip and there's not much difference.

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Some new stuff for my original comic. Starting to arrive on final iterations for the main cast designs.

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Still need a lot more work especially for the first two pages there;

Thinking of doing something more diagrammatic, focusing on the initial ideation + concept development.

This is followed by iterations during production phase, and finally a full spread of the final render.

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We also explored various iterations of character designs and outfits. I wanted something floating (no walk cycle), genderless, simple silhouette (esp. for mobile), and some wind-swept detail (eg. cape/scarf). Journey came to mind as a constant reference.

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Design iterations for the mermaid and bard, and the ref sheet I made for the bard's lute :D

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concepts for my Noir comic/universe. All devouring mass is a difficult concept for me and I'm not completely satisfied with the current iteration either, but got to keep working on it

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Poil in the thread.

I've drawn up 3 iterations of the npc Issa. She's an anti-paladin who's seen such horrible things that she's lost her faith/way and turned to the bottle.

V.1 is the least damaged.
V.2, barely recognizable, tainted.
V.3 apathetic

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2016/2016
-
ITERATIONS

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Commission project done-up for !Featuring their slick snake all shiny and using some hypnosis to begin converting a new drone - you!

Did 4 versions with this one, a male and female version + gasless iterations of each of those!

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What's the design rundown on choosing the more primitive, plane-like wings of the Reach-era Banshee over the HW2 iteration of the Banished Banshee? I'm curious about the Banished Chopper as well. Just prepping for variants down the line?

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In the first iteration of the dashboard, if you set up a redirect for your Yat to point to another website, upon confirming the link, Yat servers would "kick the hamsters into overdrive."
That is represented by the hamsters in my tribute piece, and 119 redirects.

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Process Work and initial Ideation:

I watched the first three Saw movies and was immediately inspired to make this parody. My initial iteration wasn't very research heavy. But after looking at Shunya's work more, I revisited it with a new perspective!

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