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Here's some filtered uv light drawings bc my camera wouldn't show the lineart-
i fucked up this first pass model but heres a blurry preview i snagged before i accidentally deleted the uv map texture
今まで女の子ばかりで男性モデル作ってなかったから急遽首だけ…めちゃめちゃラフに作りました。UVも全然開いてないし後で髪直すのも地獄そうだけど…少年顔の方結構好みにできたからブラッシュアップしてアバターにできたらしたいな~
#VRChat
ゴロザウルスの現代版・進行状況。
ポリゴン構成の方は、ようやく満足いくものになったので、いよいよUVマッピング展開後、テクスチャ塗りの作業に移行するとしよう。
ポーズも、この2種類が結構気に入ったw
Visceraquake
In all seriousness, this is just a fun side thing I decided to whip up for practicing 3D modeling and by extension the suffering that is dealing the UV layouts and how that feeds into texturing.
Baptiste is modifying the Parasaurolophus!
He modified the #Animations to make it more realistic. ⌨🖱
He also modified the topology and made the UV cleaner.
Other #dinosaurs will be remade in the coming days!
Are you also team #Parasaurolophus ? 😍
#indiedev
Step 10c: UV (visualizing) Since the geo is mostly symmetrical, will only UV half: the red and blue will share the same texture real-estate. The green has no left-right divided geo (to save on triangles) so it will need unique space all to itself.
another UV portrait for @ro3zmo ! guess who this one is :)
It works with basically any input texture, here I drew some Binding of Isaac items and characters and organized the sheet in a precise way to enable randomly selecting each section through UV masking in the shader
ベイクを活用する方向で考えると、UV調整がいらないから楽ちん(*´∀`*)
8500ポリゴンで収まってるので、耳を追加したら髪の毛をもうちょっと増やそうか、どうか。
予定通り1万ポリゴンで収まったぞー(*´∀`*)
#b3d