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Got all the poses lined and colored, time to render my friend's OC
gw ketika ad org yg open commission style painting halfbody full render bagus pol harganya cmn 30K di lapak komis watsap:
I have no idea how to use the recoil rod properly, but these renders are PEAK https://t.co/bRZdbnyJGo
*Renaissance painting (sorta)
Nazrin sorta rendered in anime style but in this idea
✨Samus as Lady Maria from Bloodborne WIP 2
Cleaning lines and setting up base colors. It's time to render! https://t.co/DaY5vhsaPA
You can tell I was having too much fun rendering before I realised I was wasting too much time…
For clarification on the color rendering options:
🧡 Flat color
💜 Cel-shaded
💙 Painterly
Hello! I illustrate mostly anime style rendered paintings, but I am developing defferent styles of anime art too. Hoping to become a very well rounded artist. #PortfolioDay https://t.co/CB4WOb94Tl
Oh it's #PortfolioDay??
Hiiii I make 3D renders of video game characters!! Commissions are open!
❗️OPENING COMMISSIONS❗️
so unfortunately, money is really tight and i could really use the extra cash to get by this month. i’ll start with 3-5 slots. my prices range from $80-$250 for full rendered pieces. RTs are greatly appreciated also🙏🏻
#ggst #testacult
ONE LAST PRE ORDER ITEM for the #trigun merch run. I've extrended pre-orders to the 15th! #vashwood
#TRIGUNイラコン
https://t.co/lLP9vWoQ90
[Urgent Comm1ssi0n]
rts are appreciated
⭐️ full render watercolor with background ⭐️
===>bust up: 40 USD | IDR 225k
===>waist up: 55 USD | IDR 325k
hi! i'm open for comms to pay some bills this month.
you can DM me if you're interested! thank you! 🙇
details below ⬇️
投稿しました。
Past works from different angles (Low rendering quality)/過去作品の別角度(レンダリング品質低)
https://t.co/qMFNrBgGU3
https://t.co/PntnhEDGAX
Hange Zoe x Mayla earrings [Rendered]
rendering livestream: https://t.co/105iy3cjl5 (couldn't finish it coz THUNDERSTORMS)
I freakin' love Hanji's earring (s) omg ;;w;;
#Hanjizoe #hange #zoe #AOT #AttackOnTitan #art #Maylaearring #anime
Me when i babygirl the gmtk jam characters in REAL time while making 4 different fully rendered character assets in record speed