画質 高画質

The Pwnhammer's name comes from a series of levels in the episode The Invasion 2 from Super Mario Bros. X, a game Redigit actually developed before Terraria!

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"Slum city in evening"
First piece on

-A painting of once a developed city turned into a slum after a massive disaster. Life here is harsh, nowhere is safe. The sky is always cloudy since that day.

https://t.co/jl0YU9cDhL

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Today's project is rolling some of the stylistic stuff I've developed in into my pieces, which I do in First trials are not an overwhelming success in terms of the goal, but the watercolor-y aesthetic is pretty nice--I quite like it!.

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Yearning?? Wait… Iirc, Kali used a Nastika's name in order to give birth to Yuta and the image I saw of Raltara's mother resemble Yuta's developed self so I wonder the yearning Raltara feels is due to a connection with her mother's name

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"Is this how your origin limits you", huh🤔 but I wonder what would Kubera think of Maruna's developed self

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Power Instinct (part of the Goketsuji series), developed by Atlus for the Arcade and was later ported to various consoles, 1993

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I fancied doing a redraw of an old piece! commissioned me to draw this in January 2019 (left) and I redrew it today (right) 🥰 I love the new version and I’m so happy with how my style has developed 🥰💕

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I've had this guy about 6 years and he hasn't really changed much physically but as a character he's developed a lot

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Today marks 16 years since the release of Blue Sky's first sequel; Ice Age: The Meltdown.

A great continuation that builds upon the original's strengths, with the characters we love further developed, and animation that surprisingly ages strongly. My favourite of the series.

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173:

developed a console-exclusive sequel for on the It's certainly...that. If you like Mappy and the NES, this is the closest the American console got.

It resembles the artstyle for Pac-Land in the Level 1, but not the others.

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LOOK AT HIM!! MY SCRUNKLY MEOW MEOW!!
okay hii this is lovett hes my main killer sona/insert i literally have SO MUCH lore for him developed, but i struggle drawing him and this is his 1st official drawing hES REAL

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Oh my God! developed by Atlus for the Arcade, 1993

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Crayon Shin-Chan developed a unique filmmaking style to solve the issue of framing adults with tiny children in the same shot: lots of extreme high and low angles, and pushing characters way into the foreground or distance.

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how my shenjin brainrot developed

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I could not have done more any ways at the time being 😅it was fun making them! Great art you guys have developed :D Im uploading it again (friends told me to do so) just in case it wasn´t noticed ( For the handrawn piece there is time-lapse on my tw)

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If he killed a hedgehog by hands
Perhaps another wouldn't be that bad.
(I would put my other exe wich is new, but i havent developed his abilities further yet

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Time Horn is a little known Amiga 1991 RPG developed by three young teens from Palermo, quite ambitious for a team's first game. Overhead turn based gameplay heavily influenced by D&D and Lord of the Rings.
Team lead Ignazio Corrao will later work with Level 5 and Ubisoft.

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Now we're on level 2! On this episode of
"SlyBalto gets gud at art", I developed some shading skills and I think this is looking a bit better! Where will the plot go after this tho?? 🤔

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【VOCALOID4】The vocal synth of the hour is Zhiyu Moke.
Developed by Shanghai HENIAN Co. Ltd., Moke is a 14 year old genius with an exceptionally high IQ.
Though seeming innocent at first glance, he is actually an extreme Otaku.

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New designs from Master lev.1! If you would like to know more about the projects developed during the master courses, do not miss the next Online on April 9! Reserve your seat at info-academy.it!

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