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The Pwnhammer's name comes from a series of levels in the episode The Invasion 2 from Super Mario Bros. X, a game Redigit actually developed before Terraria!
@kokid951 "Slum city in evening"
First piece on @foundation
-A painting of once a developed city turned into a slum after a massive disaster. Life here is harsh, nowhere is safe. The sky is always cloudy since that day.
https://t.co/jl0YU9cDhL
Today's project is rolling some of the stylistic stuff I've developed in #Midjourney into my #globusartseries pieces, which I do in #discodiffusion. First trials are not an overwhelming success in terms of the goal, but the watercolor-y aesthetic is pretty nice--I quite like it!.
Yearning?? Wait… Iirc, Kali used a Nastika's name in order to give birth to Yuta and the image I saw of Raltara's mother resemble Yuta's developed self so I wonder the yearning Raltara feels is due to a connection with her mother's name #kubera
"Is this how your origin limits you", huh🤔 but I wonder what would Kubera think of Maruna's developed self #kubera
Power Instinct (part of the Goketsuji series), developed by Atlus for the Arcade and was later ported to various consoles, 1993
I fancied doing a redraw of an old piece! @Arorix_Lights commissioned me to draw this in January 2019 (left) and I redrew it today (right) 🥰 I love the new version and I’m so happy with how my style has developed 🥰💕
@mosspond_ I've had this guy about 6 years and he hasn't really changed much physically but as a character he's developed a lot
Today marks 16 years since the release of Blue Sky's first sequel; Ice Age: The Meltdown.
A great continuation that builds upon the original's strengths, with the characters we love further developed, and animation that surprisingly ages strongly. My favourite of the series.
#EveryFamicomGame 173: #Mappyland
#Namco developed a console-exclusive sequel for #Mappy on the #NES. It's certainly...that. If you like Mappy and the NES, this is the closest the American console got.
It resembles the artstyle for Pac-Land in the Level 1, but not the others.
Crayon Shin-Chan developed a unique filmmaking style to solve the issue of framing adults with tiny children in the same shot: lots of extreme high and low angles, and pushing characters way into the foreground or distance.
@tmw_buidls I could not have done more any ways at the time being 😅it was fun making them! Great art you guys have developed :D Im uploading it again (friends told me to do so) just in case it wasn´t noticed ( For the handrawn piece there is time-lapse on my tw) @whatthefurr @tmw_buidls
@kgbepis If he killed a hedgehog by hands
Perhaps another wouldn't be that bad.
(I would put my other exe wich is new, but i havent developed his abilities further yet
Time Horn is a little known Amiga 1991 RPG developed by three young teens from Palermo, quite ambitious for a team's first game. Overhead turn based gameplay heavily influenced by D&D and Lord of the Rings.
Team lead Ignazio Corrao will later work with Level 5 and Ubisoft.
Now we're on level 2! On this episode of
"SlyBalto gets gud at art", I developed some shading skills and I think this is looking a bit better! Where will the plot go after this tho?? 🤔 #DigitalArtist #illustration
【VOCALOID4】The vocal synth of the hour is Zhiyu Moke.
Developed by Shanghai HENIAN Co. Ltd., Moke is a 14 year old genius with an exceptionally high IQ.
Though seeming innocent at first glance, he is actually an extreme Otaku.
New designs from #VisualDevelopment Master lev.1! If you would like to know more about the projects developed during the #Visdev master courses, do not miss the next #IDEA's Online #OpenDay on April 9! Reserve your seat at info@idea-academy.it! #characterdesign #DnDcharacter