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Time for some concept art...
Star Wars: The Force Unleashed (LucasArts, 2008): Vader on Kashyyyk, art by @artbyabc
❤️ #DOSGaming memory
Maniac Mansion: Day of the Tentacle / LucasArts / 1993
Star Wars: Knights of the Old Republic (Bioware/LucasArts, 2003): Rakghoul, art by Sean Smailes
@TiedInFilm Oh, "The Dig" - wasn't that an novelisation of the LucasArts computer game rather than from a film?
Gladius (LucasArts, 2003): Art by James Zhang
Another cool official promo screenshot from the X-Wing vs TIE Fighter data disk Balance of Power (LucasArts, 1997).
#xwingvstiefighter #balanceofpower #xwing #starwars #lucasarts #lucasfilmgames #pcgaming #retrogaming #retrogames #retrogamer #dosgaming #dosgames
I had forgotten this.. in 2002 at Secret Level we were building large scale terrain authoring for Lucasarts. But before the tools existed I authored test maps by hand. #gamedev
Star Wars: Jedi Starfighter (LucasArts, 2002): Promotional render for the Xbox port's Coruscant level by @saltybretzel
Our monthly Discord meetup is this Saturday, August 28th! In an attempt to get more people in the room at the same time, we're going back to a shorter timeframe. Plan on 3-6pm EDT / 7-10pm GMT. See you then! https://t.co/x0ZkIv4Fef #lucasarts #fullthrottle #monkeyisland #dott
Full Throttle (1995)
Developed by LucasArts (@LucasfilmGames)
as a bonus for writing this, i now have an image of a circa 2011 version of me in a circa 1991 LucasArts adventure game https://t.co/mxuLsoLGH2
The Force Unleashed (2008, LucasArts): Raxus Prime props, art by Chris Voy
Between the ARC-170 (ship design by Ryan Church) wing and the speeder bike: RX-24, Starspeeder 3000 pilot in Star Tours (1987).
I don't know if he made it into the game's Raxus Prime junk.