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For those wondering my aesthetic ventures this month:
-Dark French Wave Music 🇫🇷
-Clips of Metallica (past and present) 🤘🏽
-an inner urge to wear black mesh, ankle-thigh high socks, denim jackets, black thigh high boots and/or brown ankle boots
It’s a Cold Thrash Girl Autumn
"Brocolli Bandits hide in large groups and mesh in with the local flora, as brocolli basicly are small trees, but y'know GIANT." Food creature concept for @OrangeAndInsane's very own @QuestChefs
WIP, I really want to try and make it spooky at least, so I might need a help on a broken dress mesh
More ai art, this time I permission to mesh around with the og.
So they cant do Minty duel hair colors and picking up clothes is tough.
(Last one is minty)
@kai_sh1 i didnt draw her shoes but her shoes are like these with cute white mesh socks
[Cubic Cherry] New Release@ Melody Sour
{Gaia} glasses
c.m.nt.
unrigged mesh
•6 colors available
texture change hud for metals and hide show for hearts and chains
HD: https://t.co/YbttDj1kmv
taxi: https://t.co/OFWoFrr1Rb
Day one and two~ My brain didn't mesh well with day two.... I'd imagine how cold I would be in it though....
GM! Saw this awesome mesh up by @pugmeltd a few days ago. Looks too cool to not repost.
Or as he put it:
"Pimped my @AYYYliens_nft up a bit featuring three of @Simskin3 's favourite projects, @LuckyManekiNFT , @TopDogBeachClub & @FarmooreNFT "
Another lil wip on the coat!
Got almost all of the base mesh done. Just got the belt greatsword holster, the collar, and some extra trim around the chest/shoulder areas!
I'm still deciding if I'm gonna try to make the metal arm or not, too. Might make an alt version of it!
ok , here's an edit with the mesh on the side :) I can't believe I forgot it the first time
@btuily queria criar um tipo de proxy pra deformar um scan usando softbody
fiz uma copia dessa mesh e joguei um quadriflow remesh pra me dar uma malha mais trabalhavel, porem não achei um modificador que me permitisse modificar uma malha com outra malha
The swirly twisty mesh.
Really liked the flow of this output, just felt it had too much space in between the movement.
3D modelling a space bike for my oc!! Trying out a different way to make things look more consistent: not using primitives and just duplicating and deforming an initial mesh!