1. METAL SLUG
These guys would fit into smash so perfectly, with a wide variety of weapons and whacky mechanics. Projectile spam, obviously.
Imagine the assist trophies!! War prisoner guy! Bag pack girl! Alien sperm with gun!
Also more ways to give kirby gun.

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Made some changes to dash mechanics.

Anim is WIP

Made "trot" and continuous dash portions. Plus, a sliding turn for it. Reason: because, I've made smash-style Reverse Aerial Rush. You can turn away from your target during dash to use turn variants of ground & air moves.

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2015 - Pretty into Smash 4 so that was a lot of what I drew. More comfortable doing digital work. Getting into robits, but still have weak mechanics. Was pretty proud of this back then. Now, still happy with the impact it has, but can spot a lot more of the problems.

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was born on Jan 4, 1643 (acc. to Gregorian calendar).
A key figure in the scientific revolution, his 'Principia Mathematica' laid the foundations of

He made seminal contributions to and co-developed with Leibniz.

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Around this time 3 years ago, and I started up a campaign online to test some tabletop rules mechanics.
The game spawned this doofy ball of red floof who has pretty much taken over my OC roster.
Happy 3rd, Rhodie!

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Lunch 13 is a Chinese in which you play as a humanoid pig created to solve humanity food problems. Interesting art and survival-horror mechanics.

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Jedi Fallen Order a great game with great mechanics.

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Early concept of card designs. Going for full art approach and working text to game mechanics. I like how they're coming out and almost have enough material for a presentation. is building steam!!!

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Cover for Super High School.

Super High School is a narrative superhero role-playing game for all ages with simple mechanics.

Portada para el juego de rol se Super High School.


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Hey guys! I will be accepting entries for 'til Friday only. For those of you who still want to join the giveaway you may read my pinned tweet for the mechanics. We already have a winner for Hurry guys! Join now! 🥳

Subscribe: https://t.co/jOuH9d1Qxb 🎃🤡

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Register for Gauntlet Con 2019 and sign up to play Blue Planet: Recontact with me on Sunday, 10.27 at 11a (PST). It's all online, so it's easy to attend!

The scenario is called Trouble in Paradise, and it's a great test "dive" of the setting and the new mechanics.

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VoVoVo is a needle/gimmick/venture game based around combining vvvvvv kid with a bunch of different types of gimmicks and mechanics. It's also reasonably sized being around 11 stages long. It lands somewhere around the low 60s in difficulty, have fun!
https://t.co/3zVkdUmXR5

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Deceptor (US GOLD / Avantage , 1987)
Great music by Paul Butler and nice gameplay mechanics.

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/Thai school AU/
Yes, I think Nero and Nico would study mechanics.




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did such a great job polishing dash module mechanics.
Now you can chain multiple successful hits, although you're still limited by engine heat gauge.

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Um, my child? Ok so she's not the most likely indie rep but I love her so much. Such a good cute design plus interesting hat based mechanics. Can we have BOTH my hat children, Hat Kid and Trucy, in this game please?

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Every day, we are closer to the new season DLCs! I hope to see Hwang, Setsuka, Yun-Seong, Lizardman, Hilde or Rock. Can't wait to see their own mechanics. What do you want/think for them? I would love a mechanic with SC Kicks for Hwang & OG moves like 1B,1A,3AAB,WR A etc...

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CrossCode's elemental system goes way beyond taking advantage of the foe's weakness. Aside from having their own style and attack patterns in battles, each element also functions as unique puzzle mechanics.

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New emote based on my actual face when trying to figure out Savage mechanics.

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