heres an old example of the last time i used it in college & ignoring the errors and minor color edit with it [cuz i made this in 2013] i used a mixture of opaque and transparency here. the thicker it is, the streakier, i'd say- but i'm sure theres ways to make it smoother, 4/

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Thank you, the lines here are to replicate toru nakayama style of the megaman zero art. I’ve done much smoother lines before (see below, but bough it was only half way done) but I was going for that raw chaotic look on this one

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We've added a nifty little orbit gizmo to make camera controls smoother and more precise. Use it in conjunction with your mouse or trackpad or as your primary JustSketchMe steering wheel 😉

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o shit thanks for 600 likes :)
I enjoyed drawing this a lot, tho it could have gone smoother if I didn't get so fixated on adjusting her body shape over and over😅

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A small, but important update (1.3):

I've improved the mouth normals and weights. The mouth should look a lot smoother now, with side mouth expressions looking a lot better. I've also added one more iconic pose to take advantage of this.

Ver. 1.3 is up for download on Ko-fi.

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Here’s a quick flat color doodle I did since it’s been so long since I posted art here. Took advice from friends to make the snout smoother and more round. What do you think?

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norman rockwell is much like leyendecker for me but it scratches a different part of my brain. it's grittier (?) as opposed to leyendeckers smoother look. also something about the kind of mundane scenes of old american culture just really appeal to me

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Finally bought prisma colored pencils. Gotta practice smoother blends but I’m liking the difference.

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a tip to VTubers! for assets and even your model, be sure to use the bilinear scale filter in OBS on them, so they look smoother. Right click on the source > scale filter. use that on everything that you resize and that's it! looks better!

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A smoother version, I prefer cell shading for this kind of rendering, but with more dramatic shadows it might just work

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🌃STREAM ANNOUNCEMENT🌃
In less than 2 hours, it's time for the second Darkstalkers! Faster, smoother, more balanced overall!

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here's like, my first try on the brush lmao

trying this smoother style out when i dont feel like using the rough pencil texture. the rough one makes fugly edges when colored kdkfkdff

'course it had to be Shem-Mom HAH

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i like using the select tool and then a foreground to transparent gradient to get smoother shadows if you dont go right to the edge of the selection it will blend more naturally same with other shadows and lighting gradient maps are also fun to experiment with hope this helps ^^

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This would make a ton of sense, because if you look at games like SF4 and SF5, male characters generally have muscular definition to the furthest extreme, whereas SF6's trailer shows much smoother and more natural looking muscular definition, like Shinkiro's style.

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4. Here's the botched one - I was getting way too focused on micro level details instead of worrying about the macro level and tried to go into texture stuff way too early.

Ultimately in the final version I ended up preferring a smoother style anyways.

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Me: I should try coloring more smoother cause it looks neater and I think people like it more
Also me: Damn these messy rough pencil marks looking kinda hot

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Gen 7 - The first major difference, as this is not Sugimori's art (Alolan forms/Mythicals/Last UBs)

Ohmura's style looks focused on leaving more parts 'bare', but still having dark shadows and a couple of highlights. His lines are also cleaner/smoother

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Gen 3 (Gen 1 FRLG) - Has more of a 'realistic, anime/edgy' type shading

Like, notice how there's a LOT more blending, there's more 'sharp/jagged' shadows and highlights, with some smoother shades still being used here and there depending on the mon.

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✦Commission for Nova finished, improved many things such as softer shadows, fancy eyes, smoother lines, color balance, improved lighting and reflections

✅ If you're interested in a commission contact my manager via Telegram as

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