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Beta Blissey:
In Gold & Silver's 1997 demo, Blissey was originally named "Happii" (Happy), and evolved from Chansey at level 45. But she was later renamed & revised to evolve via friendship.
1. Demo sprite recreation by @RacieBeep
2. G&S 1997 demo sprite
3. 1999's final design
Here's one of several recreations I drew based on archeological information provided by Dr. Moreiras. This is "Huemac," one of the subjects of research. @dimorei uses isotopic techniques to study diet and movement of people in ancient Mexico.
One example is Morelull, which has powerful hallucinogenic properties that some youths use recreationally.
However, once it evolves into Shiinotic, these properties become much more potent, and overdose is very likely if one is not careful.
I originally designed Launch Man with a more humanoid design that still transformed into a rocket, though it cheated more than his current design does. This is a recreation of that old design from what I remember of it.
Magneficent #Bomberman boxart recreation
Couldnt sleep last night so I drew a recreation of a John Wick poster with Tilo because it's a running joke that Tilo gets a gun pointed at him at least once every session
Beta Noctowl:
In Gold & Silver's 1997 demo, Noctowl was pure Flying type -- as were Hoothoot and Ho-oh. Possibly because Game Freak hadn't decided yet what their secondary types should be.
1. Demo sprite recreation by @RacieBeep
2. G&S 1997 demo sprite
3. 1999's final design
Shulk isn't a good protag because he does recreational reading and that is simply unrealistic.
Beta Scizor:
In Gold & Silver's 1997 demo, Scizor was originally Bug/Flying type and evolved at level 41. But he was later revised to Bug/Steel and evolving via trade with a Metal Coat.
1. Demo sprite recreation by @RacieBeep
2. 1997 demo sprite
3. 1999's final design
Beta Porygon2:
In Gold & Silver's 1997 demo, Porygon2's original design was based on a lion. But ultimately, he ended up getting revised into basically just a smoothed-over Porygon1.
1. Demo sprite recreation by @RacieBeep
2. G&S 1997 demo sprite
3. 1999's final design
since 2019 is over,
these are my top 4 favorite cover art recreations I’ve done that year :’)
also a recreation of 'In Da Breeze :P' original was done on DA Muro lol
drew a recreation of one of Nara’s sleeping poses on the plane trip back to LA
Beta Treecko:
Concept art exhibited at the 2012 Game On expo in Brazil revealed an early, unused Treecko design. To see more concept art, check out my video on Gen 3's cut content: https://t.co/qF1qD3e0TH
1. Concept art recreation by @Urbinator17
2. Concept art
3. Final design
Beta Jumpluff:
In Gold & Silver's 1997 demo, Jumpluff's original name was Wataneko, meaning "Cotton Cat." But he ended up getting renamed and redesigned for G&S's release versions.
1. Demo sprite recreation by @RacieBeep
2. G&S 1997 demo sprite
3. 1999's final design
Beta Skiploom:
In Gold & Silver's 1997 demo, Skiploom's original name was Poponeko, meaning "Dandelion Cat," and he evolved at level 40. But he was redesigned, renamed, & changed to level 27.
1. Demo sprite recreation by @RacieBeep
2. G&S 1997 demo sprite
3. 1999's final design
Beta Hoppip:
In Gold & Silver's 1997 demo, Hoppip's original name was Haneko, meaning "Leaf Cat" -- which made sense, considering its original design was much more cat-like.
1. Demo sprite recreation by @RacieBeep
2. G&S 1997 demo sprite
3. 1999's final design
1997 Tyranitar:
Early Sugimori artwork for Tyranitar was first seen in a 1997 Japanese magazine -- at the time, he wasn't even supposed to be a Pokemon. Article with more info: https://t.co/30geHyAATK
1. Early design recreation by @PC4SH
2. 1997 magazine cover
3. Final design