画質 高画質

🚨NEW ALERT🚨

I finally got around to making a OC! Based off of Hounds of Love by Kate Bush, Ritsuki "Rikki" Aimoto can create sensory illusions using the fog from her stand(s)

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Getting back into isometric renders. This time, its a cyberpunk-themed gas station & auto repair shop. It was really fun creating this one. The fog really makes the neon lights pop. https://t.co/5D9Kv66MHG

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Birthday gift from my beloved Fog, of Gwion during one of her concerts around the world! Most people don't come for the music though, but rather for the show she puts up!

🎸🎶

https://t.co/cMxeooa3Ue

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The Witcher 3.

In an otherworldly light this time. Whenever fog and mist are involved, shooting becomes extra rewarding.

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Here he is! Dewey, Son of Herse! ~ (Or Dewberry Cookie!) He rides on his leaf umbrella down rivers and streams, looking for those lost in the fog of the forest!

(He's a multi-fandom oc~heheh)

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Carry on alone
Sayer was shot dead (?). Serene will fulfill Sayer’s wish of building a shelter somewhere deep in the fog.

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The purple squad Gunkyu and Fog.💜💜💜


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“Stories Within the Fog” This is a spin-off project from my graphic novel “The Mist”, which is supported by FONCA.
Find more stories like these and more in: https://t.co/0n1DpyKbPs

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Putting there split minds together Hafu-Chan tries to recall how they came to be. Thoughts of washing ashore with only the two orbs in in hand upon a twilight shore in the fog.

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And at last I see the light
And it's like the fog has lifted
And at last I see the light
And it's like the sky is new🎵🎶🎶

I draw Rapunzel ☺️

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decided to learn blender over the weekend, super easy to pick up, using eevee realtime-renderer .. 10 seconds a frame .. full vid coming soon. Using embergen generated volumes for fire and gound fog

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Little Atmosphere fog appreciation tweet

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For the second of the weekends meetings of the Not So Very Early Anymore District, we submit for review.

The Sea Monk

The man didn't take my warning seriously. I don't think he understood that the fog was only a problem because of what was causing it.

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Problem : how to handle the horizon. This bit me in the arse in Lost At Sea so I want to solve this early if possible. Was hoping cubemap fog would do a lot of work here but its still super obvious where geo ends. Could potentially use vfx fog cards to hide transition

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