It’s raining winners for pours on the class in the Group 1 Champion Stayers Hurdle!
https://t.co/pugQ57QKLf

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"I don't think mistakes or failures are bad things. They always help me with whatever comes next. If I want to be the best version of me, I'll have to find my way over the hurdles."

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Oh hell yes!
Now for that next hurdle...

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here is what the finished 2011 walk cycle looked like, the biggest hurdle for this 2021 short will be me having to learn how to actually animate a walk/run cycle

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Congrats on the 1k! You've crossed the hurdle!

I am a general creative. I make all sorts of things. My specialty is actually photography but I almost literally never post it.

I found you through this post showing up on my timeline! Your art is great!

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Beri cool goo boy.
Neutral approachable cause I feel youre very cautious at first but very caring once you make it past that first hurdle

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While I'd love to have Crush be referenced as a skin or even become a boss, that copyright scenario may be one big hurdle to overcome; One solution would be having a similar and inspired character, like Hasty was made for Nitro-Fuled (based on the urban legend Fasty, the Hippo)

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Looks like & moped up today in the Stayers' Hurdle - Not forgetting of course!

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I've been encouraged to get over my hurdles keeping me from staying creative. My goal is to draw every day dammit.

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I wanted to join in on the tag, because using one's characters to work through personal hurdles, traumas, and identity issues is something I think is important as a creator.

To that end, here's my main comfort character, Dimitri, who has served that purpose for me.

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Congratulations! It's always so hard to pass the first hurdles.

I am a general creative and make all sorts of things. I'm posting some of my digital art, since that's how people generally do these things.

Here's shooting for 7k!

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Awee I wanna be friends with you! But I also understand that shyness is a big hurdle to jump, but either way you’re really rad and amazing! And you deserve many head pats!

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New indie article up! What drives us creatively is sometimes what makes it hardest for us to finish our projects. I've taken some of the common hurdles I've encountered and categorized them through fictional "indie developer archetypes".

👉 https://t.co/f5ZZj6aYPr

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In the last month I've been having a rough time with artblock but I managed to get these done yesterday so I'm hoping I just got over the hurdle.

Here are some OCs from my Pretty Boi Peacock story: Shawna September, Jacklyn McLamb, Anastazia Quill, and Eva G. Leena.

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Here is a brief glimpse of the new attack animation. It looks better in action, but I didn't have time to capture a video.

This was one of the last larger hurdles I wanted to clear. The next is finalizing some of the new story!

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Ikazu has been having a blast in Stormwind! Language barriers though are still a hurdle. Page 2 to come soon!

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“Love recognizes no barriers. It jumps hurdles, leaps fences, penetrates walls to arrive at its destination full of hope.”—Dr. Maya Angelou



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One thing that's been consistent about the throughout their existence, both during their highs and lows: in-game comms are a hurdle.

So I talked to the team about what they've done this offseason and are doing to put that in the past.

🔗: https://t.co/3w6I6g971U

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