And here is the model (pre-textures)
19,385 Polygons.

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Day 3 of 2021 – Polygons

A hillshade generated from hillshade-contour polygons, using a method described by Russ White in his 2021 talk: https://t.co/YM7V7xeSVd

https://t.co/Its0AGxGnr

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You don’t need a lot of polygons to push silhouette well. Efficient character by Tommy Tallian.

https://t.co/8Q0oD2ZCzJ

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Silent Hill (1999, Konami) - PS1

Raw Polygons vs. PS1 Composite via Sony PVM-20L2MD

Silent Hill has maybe the most aggressive dithering I've ever seen and it still shows up, even over composite, but the Otherworld scenes do tone it down.

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today im gonna sleep early, so i decided to touch this a bit

aight, did the retopo of the face
now it's only 1.8k polygons at the total (counting eyes)



i also modelled the base mesh of the body, gonna do it tomorrow before sleeping

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polygons the loml

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It gets the polygons and textures *just right* (horrendous)

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Meme about avoid in 3d... harsh 3d. Though seem like i confused triangles and polygons x)

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ฝากผลงานหน่อยนะคะ​ ชิ้นที่ 2 แล้วค้าาา
☀️me - and - the - morning☀️
On polygonscan
link 👇
https://t.co/Hi0PiUNMVK
.

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tryna figure that out for the past few hours but i got distracted, rn im trying to minimize as much bones and polygons as i can, if all else fails i might have to remove his outfit toggle

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Day 10 - A2 from NieR:Automata. Little late on this one but I still like the way it turned out :D. She probably has 100k polygons too idk...

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with a generated rectalinearized process, 's Polychromatics series morphs photos into stunning abstracts, tiling hues and polygons atop one another in a glorious cataract of defocused representation, on secondary from 15 tez: https://t.co/YREULa3iAa

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damn bro where'd your polygons go

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Done and here's info for them
B-Side: Lat but Melon
Minus: Lat but fire
Neo: Lat but cool and is a breed of pumpkin called the Black Kat F1
Starcatcher: Lat but Polygons
Corruption: Lat but The Ooze for Sega Genesis
HD: haha image
Bad: bruh
Week 6: Pixel
Genderbend: Lat but booba

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Haven't shown my full sona yet, have I? Well, here's their design!! Vivi's a ghost who haunts a game console that never made it past the production phase, being the Vinya system! Their left arm is actually composed of polygons from the system's bios!

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I duplicated the polygons around the mouth area, offset it a little and mapped a transparent mouth texture over it. Then I just swapped the texture by changing the UV coordinates. 🐔👍

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I think what I have already bent with detailing pixel art 32 by 32 pixels, but okay. looks as if polygons were made to a minimum and the quality of textures to a maximum

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Released "GUERNICA" on

https://t.co/htjOpzDzc8 Edition 1/1 |7⃣7⃣ TEZ

Pablo Picassos Masterpiece of Cubism in a 3d Version
-300 DPI
-8000 x 5043
-37 Objekt
-54.678 Polygons

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