i like using the select tool and then a foreground to transparent gradient to get smoother shadows if you dont go right to the edge of the selection it will blend more naturally same with other shadows and lighting gradient maps are also fun to experiment with hope this helps ^^

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This would make a ton of sense, because if you look at games like SF4 and SF5, male characters generally have muscular definition to the furthest extreme, whereas SF6's trailer shows much smoother and more natural looking muscular definition, like Shinkiro's style.

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4. Here's the botched one - I was getting way too focused on micro level details instead of worrying about the macro level and tried to go into texture stuff way too early.

Ultimately in the final version I ended up preferring a smoother style anyways.

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Me: I should try coloring more smoother cause it looks neater and I think people like it more
Also me: Damn these messy rough pencil marks looking kinda hot

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Gen 7 - The first major difference, as this is not Sugimori's art (Alolan forms/Mythicals/Last UBs)

Ohmura's style looks focused on leaving more parts 'bare', but still having dark shadows and a couple of highlights. His lines are also cleaner/smoother

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Gen 3 (Gen 1 FRLG) - Has more of a 'realistic, anime/edgy' type shading

Like, notice how there's a LOT more blending, there's more 'sharp/jagged' shadows and highlights, with some smoother shades still being used here and there depending on the mon.

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✦Commission for Nova finished, improved many things such as softer shadows, fancy eyes, smoother lines, color balance, improved lighting and reflections

✅ If you're interested in a commission contact my manager via Telegram as

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new project thats almost done, chalk pastel for the background, tried using colored pencil for the rest. the chalk pastel is alot smoother irl. it looks rough on camera

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Happy Valentine’s Day everyone! Hope yours goes smoother than Webby’s and Lena’s last year, even if they still made up in the end! This was one of the first comics I’ve created, so it looks rougher and sketchier than the current ones. Go check it out!

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Listened to some of your tips for the idle animation and made it smoother! Feel free to tell us your opinion!

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Alright pups! To do some last minute training for a tournament I'll be attending tomorrow, I've decided to stream Granblue Fantasy Versus tonight! Hopefully it'll go smoother than last night.......Hope you'll all join me to chill and watch me warm up!
https://t.co/0yjuxB28dL

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Now change the fill to gradient and bam! There’s your glow. 🤩

Tip: Reduce the opacity and add a little blur to the glow to make it blend in a lil’ bit smoother 👌

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Yeah I'm already happier with how this model is looking. The mask and hair are far more detailed, it's a larger PNG and the lines are much smoother for rigging. I've separated the layers properly this time too!

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She’s fuming 😡🤬 mega mega fucking fuming

Anyways I actually did keyframes instead of doing it all at once and it looks a lot smoother than if I had done it the usual way so 🏃🏻‍♀️🏃🏻‍♀️🏃🏻‍♀️ gonna actually do keyframes for other animations in the future

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wiiippp ferret moother

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With smoother lines and a sketchy mess uvu I finished it during my stream on twitch

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Reworked Mara so he fit better with the style dibella is in. Dibella is a lot smoother because he wears a mask similar to the porcelain ones from Tamriel

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(3/4) Then I color block and begin adding my background, midground and foreground over the top. I'm usually kind of messy and like to switch between rough textures brushes like gouache and smoother watercolors to blend out. Find a balance, play around until it looks right.

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Feeling pretty happy with how quickly and cleanly this is coming together. A lot smoother than my first attempt at a helmet like this with Paz

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