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3D print ready Master Roshi by gadohoa on FlippedNormals https://t.co/Nf4x7gC3F8
anybody ever seen this weird issue with pixel art normal maps, I'm having this since the last update, nobody seems to understand what it is. I'm in point, no filter, no compression etc, makes no sense. It's just for normals. I doubt people here will know but who knows
#unity
Tried a new style the other day for a specific story I’m writing! This is the main character “Felix Undergrove” hope y’all like him and the art just as much as I do 🥰
RT & Likes appreciated!!
#art #originalcharacter #OC #paranormalstory #digitalart
Today's ordinary character is Zenkichi Hitoyoshi from Medaka Box!
In a world filled with Abnormals, Zenkichi is just a Normal. Thanks to his high determination, he's able to keep up with all of those powerful people around him.
And yes, we did mean more Batrice Normals~
#spriteart #indiegame #FGC #Fightinggames #gamedev
Starting to work on some attack animations. Albrecht's normals are rather slow but have a lot of range. Also he lets his puppets do most of the work. #gamedev #indiedev #indiegame #animation #FGC
Here's the pure shading of Ionn, without lines and shadows!💡
There's a lot more going on than it seems. Occlusion maps, specular highlights, anisotropic hair, custom face normals and moveable eyes xvx
#madewithunity #unity3d #gamedev #indiedev #shader #b3d #3DCG #indieanime
Chapter 329 of AL for Dummies TL!
Remember people, follow your heart. And I can proudly say that I have lots of rares and normals.
Toucailao's Weibo
https://t.co/WFGeshTJ3c
Mangadex Entry:
https://t.co/NI5sbWuUKr
#AzurLane #ALforDummies
The amount of things you can do to models with advanced/complex rigs is absurd. Especially when utilizing the cameras perspective, shading on materials, and its normals
In this case, Dragon Ball Fighterz Models in Blender
I feel like I need to go back and exaggerate his expressions more so they read more clearly in 3D. Right now it's too subtle for my liking. And I might have to draw shading directly on the textures because I'm tired of trying to get the normals and shading looking right.
@SamECheung I didn't use any normal maps, these are edited vertex normals. Here's a pic of the hand with a normals shader though.
this poor npc's eyes have their faces with the normals facing the wrong way oh no
Paranormalscape (2020)
Developed by @HellCakeGames
https://t.co/C4E9iExxj7
#PS1 #PSX #lowpoly #PS1Aesthetics #HauntedPS1 #indiegame