i hate you

*normals your necoarc*

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congratz to miss stubby normals making it to Type Lumina. 🎊

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WHAT HAPPENED TO THE NORMALS

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3D print ready Master Roshi by gadohoa on FlippedNormals https://t.co/Nf4x7gC3F8

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Gave the clothing and hair some better normals

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anybody ever seen this weird issue with pixel art normal maps, I'm having this since the last update, nobody seems to understand what it is. I'm in point, no filter, no compression etc, makes no sense. It's just for normals. I doubt people here will know but who knows

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Tried a new style the other day for a specific story I’m writing! This is the main character “Felix Undergrove” hope y’all like him and the art just as much as I do 🥰

RT & Likes appreciated!!

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Today's ordinary character is Zenkichi Hitoyoshi from Medaka Box!
In a world filled with Abnormals, Zenkichi is just a Normal. Thanks to his high determination, he's able to keep up with all of those powerful people around him.

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Starting to work on some attack animations. Albrecht's normals are rather slow but have a lot of range. Also he lets his puppets do most of the work.

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Here's the pure shading of Ionn, without lines and shadows!💡

There's a lot more going on than it seems. Occlusion maps, specular highlights, anisotropic hair, custom face normals and moveable eyes xvx

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Chapter 329 of AL for Dummies TL!
Remember people, follow your heart. And I can proudly say that I have lots of rares and normals.

Toucailao's Weibo
https://t.co/WFGeshTJ3c

Mangadex Entry:
https://t.co/NI5sbWuUKr

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Wanted to work some more on Vegeta.

The normals on the right side of the armor looking very yikes lmao

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The amount of things you can do to models with advanced/complex rigs is absurd. Especially when utilizing the cameras perspective, shading on materials, and its normals

In this case, Dragon Ball Fighterz Models in Blender

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I feel like I need to go back and exaggerate his expressions more so they read more clearly in 3D. Right now it's too subtle for my liking. And I might have to draw shading directly on the textures because I'm tired of trying to get the normals and shading looking right.

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Teachers: NOOO YOU CAN'T USE NORMALS IN A LOW POLY MODEL!
Me: Yes.

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I didn't use any normal maps, these are edited vertex normals. Here's a pic of the hand with a normals shader though.

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this poor npc's eyes have their faces with the normals facing the wrong way oh no

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Oh, and hey, normals Celestia.

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