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Updated Ice Devil concept.
Idea is she uses her cyrokenisis to harden her body, including teeth. Like armor, though she's not limited and can also use projectiles
Art by the wonderfully @mt_beau
#superhero #fightingallodds #animatedseries #conceptart #indiecartoon #cartoon
Do you think he can block projectiles just like the Jade Screen? #GenshinImpact #KamisatoAyato #genshinimpactfanart #Ayatofanart
#DBFZ_A21 Updated list on who gets hit by all jS projectiles in the corner
he's a catalyst wielder! He conjures needle-like projectiles which he throws like knives, he also can breathe fire. If push comes to shove, he's used his umbrella in combat before too
https://t.co/s4bnd8zWja
#GGST_BA Lets talk Tatami Gaeshi! (projectile counter) ✅ Yes full nullified ❌ No nullified.
Yes ✅
Faust bomb explosion 💣 no dmg
Ky stun edge (Even dragon install nullified Stun edge)
Ino note nullified (even after distance charge)
Leo’s quick and slow projectiles.
(Cont)
Playing against a good Sephiroth is the bane of my Hero's existence. Trying to read through the menus knowing I got 4 projectiles and a long sword about to poke me
Calytrix has a pretty wide arsenal, but her primary weapon is BoltCrystal. A magic styled weapon, it allows her to throw/guide crystalline projectiles.
While not inspired by anything realistically speaking, it is inspired by various magic (mostly ice) found in fantasy settings.
Ethyriel and I just discovered a really easy method to delete enemy projectiles :)
for example, use on Empress of Light to make her shoot 0-1 projectiles per attack, trivializing the entire fight.
(don't mind the Asriel Dreemur texture pack, it's just a cosmetic change)
@OwlFrenchie And also it's sequel Ring of Destruction 💪🏼
That series featured another sadly underutilised Capcom character in Victor Ortega, who had an awesome look and moveset - a grappler with a projectile!
They should perhaps leave out the golden codpiece next time though? 🤔
When you shoot a Guardian's grenade launcher projectile out of the air but you proc Firefly
I watched the Showgirls documentary You Don’t Nomi, and the most interesting part for me is when they show the clip of Nomi Projectile vomiting, alongside clips from about 6 other Paul Verhoeven films where women throw up.
It made me reflect on my own recent creative output.
j236S(first)/j236S(last)/236P(max distance where hiiragi will grab on the ground)/236P(Hiiragi grab air attacks from much farther away)
236P don't work on projectiles. Works on highs and lows. Catch hitbox of hiiragi changes depending on grounded or air state
41236H(first)/41236H(last)/41236H~H
She's not counterhit state during the recovery of Kabari unlike most projectile moves. Same with the followup. Holding H on the followup don't change the hitbox.