画質 高画質

Commission for !
Fiery h o t elf, this was a fun illustration, really pushed me.

You can find the workflow gif at https://t.co/SRw0Ihlq76!

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So i've tried out another workflow, this time with a commission for a friend - here's his dragon boy living it up to the fullest.

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I really can't thank enough . It has become an essential part of my workflow ever since I got my Ipad Pro. It is what I use to sketch and render most of my dragon designs.🐉 As for brushes, you got it all covered with brushes.

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slightly sick and have no idea where the past week went

poked at it a little more tonight, getting the workflow comfortable (too much mouse clicking and menu rummaging), still just ugly proof of concept stuff, proper gradients/blending/falloff/etc tomorrow

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And finally, a color pass. Took some experimenting to get it to blend right, but I like the results. CA and DOF added in PS.

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Here's a breakdown. Still a lot of hand refinement needed, since it was a neutral pose without much detail, but it seemed to get me 70-80% of the way there without much effort. Took a little less than an hour to get to this point.

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Changing gears a bit. Taking a stab at the grayscale/value painting approach using Procreate. I'm trying out a workflow where I do an initial 3d render of a reference model and then feed it through a neural network to get it closer to a painted look.

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Mask Tools is an addon that changes the process of texturing and creating complex materials in Blender. Add procedural effects with custom nodes, or paint them directly on your model. You'll also speed up your workflow. https://t.co/6zdH7wOTXQ

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update on csp x opentoonz workflow, exporting to optnz file does a nice job making lineart crisp for click & drop coloring. if i have time tomorrow gonna experiment with the auto-paint feature (1st pic: csp lineart + shadow markup, 2nd & 3rd pic: optnz export preview)

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That time of the year again, dusting off ol' Apocalypse come watch the stream and see my workflow in zbrush.

https://t.co/WO62BPnUYB

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*in the most american pronunciation possible* bonjour

after 12 yrs of my bamboo fun, ive finally switched to a surface. workflow is aight. need to find a way to access hotkeys i so desperately rely on

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Yesterday late night study. Reference photo is from Armstreet. Trying new approaches to my workflow for characters :)

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Nifty feature in material validation! The red zone displays regions of the texture that are outside of valid PBR brightness values, extremely helpful for making realistic materials in my texturing workflow :)

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Practising new workflows 😜 better res on my artstation: https://t.co/cncX4CNUbR

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BELLY DANCER — PALETTE KNIFE Oil Painting On Canvas By Leonid Afremov https://t.co/6OGqTSa1Wm

Please RT this beautiful fine art!

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Still working on the Paddlesaw, Started the UE4 workflow for Red Queen but also working on two other weapon mods. One is an easy port that only has one layer till being complete. The other is a mesh edit.. If you played SCV you might have an idea what im doing..

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