画質 高画質

Bratigma

Source: Bratken
Final Fight 2 (SNES) by Capcom

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Sigmazuki

Source: Mizuki
The Punisher (Arcade) by Capcom

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CAPCOMvs.SKNの麻宮アテナのこの立ち絵、かなり可愛いと思うのは私だけでしょうか…

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commission for @/apolloshorns on tumblr! Capcom bring Kay back pleaseee 😭😭

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Some old Darkstalkers art for today. Morrigan and Lilith just look lovely, don't they? 🦇

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Capcom went wild on this remaster

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Thank you everyone for 1000 followers! Here is a short comic that and put together to show our team's appreciation! (Spanish and Portuguese translations below)

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Capcom respond i have a sales pitch-

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It makes me think that Capcom wants you to use different normals in Neutral. Stand Fierce (HP) at max range might be something that is good for safe pestering with certain special moves (Hayagake into sp move). Stand Strong (MP) seems like it'll be decent similar to older games.

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Capcom did something here that I've been hoping to see again since the Alpha/Zero games--they allowed this normal to actually not only look as cool as its 2-D predecessor but also gave it a hitbox that allows the normal to have it's purpose as a great poke!

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I cri evrytiem, Albert was so iconic that Capcom had to come up with an over the top death for him that would satisfy fans.









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Being a Bushin Enjoyer, I want to break down some things I noticed about Kimberly in SF6. The first thing I noticed is the awesome homage to 's art during the production of Alpha/Zero 2.

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Sigmocide

Source: Scumocide
Captain Commando (Arcade) by Capcom

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Osman o Cannon Dancer está de vuelta con una reedición del clásico! En ficharon al primo de Strider, o incluso podría ser el hermano, porque la jugabilidad de este juego es calcada al clásico de Capcom!
y ahora en y

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Sometimes people simplify good character/Capcom/Fighting Game design into stereotype + something extra. But Yun and Yang are so much more than Bruce Lee + Skateboarding. They're like if Tze from Rebels of the Neon God actually knew how to fight haha.

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The first entry in the Marvel vs. Capcom series, it features characters both from the X-Men and Street Fighter franchises. XvsSF utilizes many mechanics from Children of the Atom and Marvel Super Heroes such as Super Jumps, Aerial Raves, Hyper Combo Gauge, etc.

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