画質 高画質

This I just had fun playing with the geometry of their faces. I wanted to draw the trio Shoto-Deku-Bakugou but Deku has such a soft round face it didn't look right lmao

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Got ahold of the player model from HM:AWL and found out the face and mouth were treated as separate pieces of geometry to make the expressions 😮😮 texture resolutions were no bigger than 128x256 pixels. it’s cool to see how far we’ve come!!

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Today's progress. Hair changed to match Mashu's, but colored for me. I did change the hands to my VE style ones, minus the top geometry. Next will be to see if it's worth weighting the skirt to child bone of the legs for fluid movement

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Toy with the hidden of nature in Javier Riera's landscapes: https://t.co/yqIXEb8jrj

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Big catch! This was a fun warmup sketch I finished out. It's a bit different, but I really enjoy the motion! I've been having a lot of fun just building out complex geometry in scenes when I'm not working on the comic.

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things i learned from playing with posing the Terezi model:
- paint weights need a little touching up
- maybe look up different rigging methods so elbow/knee controle is a little better
- maybe touch up the geometry on the wrist so it deforms better when twisting the wrist

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