The article rightly points out how Portopia's Famicom port codified the command menu adventure format on consoles (most Famicom owners never bought its keyboard!). But J-PC studios like Thinking Rabbit, Riverhill Soft, & System Sacom experimented beyond Portopia for years after.

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Commission of Ayumi Tachibana from Famicom Detective Club, for , in the style of Super Smash Flash 2!

Had a blast working on this commission, I wonder what reality we'd live in had she made it playable to Melee as once planned.

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“I fiori non si scoraggiano quando le foglie appassiscono.”
Wesley D'Amico

Dennis Perrin

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Retro Gaming Memory! ❤

Title: Monster Party
Developer: Human Entertainment
Publisher: Bandai
Version: NES/Famicom
Year: 1989

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october gonna be the month i actually do a non megaten video, its finally time im done squeezing my nuts about it i'm covering peret em heru for pc 98 (and maybe sweet home on famicom because ive never played it)

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Retro Gaming Memory! ❤

Title: Earthworm Jim
Developer: Shiny Entertainment
Publisher: Playmates
Version: SNES/Super Famicom
Year: 1994

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Retro Gaming Memory! ❤

Title: Thunder & Lightning
Developer: Romstar
Publisher: Romstar
Version: NES/Famicom
Year: 1990

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Es hoy!!!

:3 es la primera vez que vengo a las compasgala

Nopreguntendondeestamicola-

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1995 Japanese cover art for Final Fight Tough (a.k.a. Final Fight 3) on the Super Famicom.

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Additional Artwork
'Battle Tycoon'
Super Famicom

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Practicing the Super Mario artstyle while also getting some Captain Rainbow fan art out there. The game did a really good job of making me care about Hikari so I made her the focus.

It would be neat to see Shin Onigashima make a comeback like Famicom Detective Club did.

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I fiori non si
scoraggiano
quando le foglie
appassiscono.

(Wesley D'Amico)





Alexander Gunin

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GM Collectors 💜 I am finally owner of these beautiful pieces by , a gem of the Italian art scene 💜
I suggest to take a look at his profile, his style is simply unique! 🔥 Grazie amico 🫶

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Este sabado en y este domino en tendré estos prints a la venta:

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y entonces agarre Y me hice un dibujo deu n cartucho pirata de famicom con 999 juegos en1 ke durante los 90s experimentaron una hiperinflacion en las cutrosas repeticiones del duckhunt.
espero ke les parezca divertido verse el menu en mi juego cuando le termine aysi

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Aurelius D'amico's main inspirations:

His blessed weapon is the Holy Grail Sword from the Legend of Sir Percival (Or Parsifal)

His design was based on Ali Al Saachez from Gundam 00 and Credo from DMC4

His ranking as a Church Knight was inspired by Riesbyfe from Tsukihime

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