Ranked was an absolute nightmare to SoloQ - but the normals with the friends were absolutely fun as heck!

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FINALLY
CG ANIME THAT HAS SOME GOOD MODELS

FUCKING VERTEX NORMALS LETS GOOOOOOOOOOO
https://t.co/IRwySG80jc

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🐉
Nobody asked, but you shall receive dragon waifu
Yeah making scales-like normals was a pain

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Doug Dimmadome’s normals have amazing reach thanks to his hat, but the decision to not make it a disjoint so that his moves are actually punishable severely holds him back as a character, as his large hurtbox makes him susceptible to many combos not possible on other characters.

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Hi there I'm PolarPanda, im a panda that was raised by polar bears, I like cars, video games, drawing and burritos. This is not my normals design, but it was this is what inspired this recent design, it's nice to meet everyone

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Stylized Anatomy Blockout by georgezaky108 on FlippedNormals https://t.co/ZAlLkHroz0

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I do like how my shading is starting to look although the normal edit is questioning with VSeeFace. Maybe some more practice but I will revert the normals and continue to use MToon's normal shade since that does a pretty good job on toon shadow control.

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A few years back I started an idea for a web comic! Today I went back and redesigned/redrew one of the main 3! Hoping to actually make this web comic now that I'm happy with my art

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ANA and Manicus mains knowing full well their pesudo projectile normals are obnoxious as fuck https://t.co/TrCmU9gqOv

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so I found a way dat flattens the model's normals based on where the camera is.........basically it automates the process of normal editing. I hope to make a vid bout da process soon. (more info in the comments in comments)

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it looks great already with just those two maps. I can also keep the world light at zero so lights are very much customizable. next I need to do is:
1. finish the ILM map
2. edit normals and maybe some retopology

referenced -> https://t.co/qPEPhwPLLB

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Find my courses on the Flipped Normals 40% off Summer Sale

https://t.co/gbD147ffBi

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A quick, cheap way of making outlines in 3D: involves duplicating the geometry, enlarging it so it encompasses the original, then inverting the normals so only opposite side is visible.
Ex: Notice what looks like double geometry when edges are visible.

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Battery - focuses on just building meter. So these characters could be ones that have strong normals or ones where I can do enough with their specials alone. (Also, maybe it's okay if their supers are too hard to do reliably).

*Leona
*Yuri

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Here's the first image of my own Gundam fan series "Gundam Voynich Horizon".
Hopefully a very good show. ^^

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As any good Shoto, Julia has a couple of great crouching normals. Excellent https://t.co/lgqLKOcN4S poke that cancels into her fireball. Her cr.HP forces stand and is a very effective anti-air.
Animations by .

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Another thing I plan to work on is to improve my anime shading. My current one is alright but hopefully I can improve it more. Here is a normal edit test which these normals are mainly used in anime models.

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Most of Matthias normals are done, all that's left is his aerial and command normals before jumping into the meat of this character's specialty. Animations by

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Lowpoly for this fun lil Railgun Shotgun project is now finished. Messed about with base colours and reflection values while I prep it for highpoly normals and textures tomorrow

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Some silly little fakemon sprites
Badjunior + Badjurrow (early normals)
Sperret (mythical)
Calleaf, Mamoss + Mossiloss
Bahrk, Smoatee + Gocano
And Bubrill, Tentakelp + Venojell (starters)

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