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So this is the default how Live2D export the file btw... not sure why the eye turned gray like that.
Adobe Premiere's audio-out-of-sync-on-h264-export issue is driving me INSANE!!!
New @tiltbrush update allows fbx to export alphas! Had to do a quick doodle to test. Rendered in #c4d w/ #octane
When the custom lines in Flash CS3 look nice, but they don't export properly.
Also Mama Luigi Reanimated I guess.
6 sprites in a day. Whew I'm tired. Just need to export and plug them into the game.
Export tomaten bedraagt 1,5 mld euro. Waar groeien ze?
https://t.co/L27zObpaJG
#tomaten https://t.co/JhDLVPnOJU
#Watamote girls I made through Kisekae. Credits to Saf3Haven on DA for the export codes for Hina, Yuu and Okada.
The transparent colors didn't export right, but I'm working on a new Gif thing, here's a preview.
Some quick doodles from yesterday while waiting for files to export. Sass-face Gregg and square-chin Lorentz!
finally learned how to properly export the pics i made on colors ;7;
I just published the optimized Maya → ThreeJS exporter I've been working on. 🎥
Source: https://t.co/dGbWOGflH3
SIRIUS RISING
Exported tons of animation frames recently.
Here's the turret explosion ...
https://t.co/aoxtmUGhmd
La vidéo est trèèès longue à exporter. Vous la verrez demain ! #YouTubePromotion #animation #tutoriel #art
Future-proof your videos for 4K and beyond with custom resolution export in #AnimateCC: https://t.co/2OHbMjKR01
Found the event file for Danua, so I exported it.
I scrapped the skin rendering twice; I made a lot of mistakes.
Adding the colors in #illustrator before exporting back to photoshop to finish. #spidergwen nearly done.