画質 高画質

adapting (amazing rigger!) body physics idea i made a slight lag for body movement in relation to the head

We know that as of know, no l2d track software has body movement, so to fix the body and head moving always together i present "sligh body lag" solution

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Sigmax

Source: Max
Streets of Rage 2 (Genesis) by Sega, Ancient, MNM Software, Shout! Designworks and H.I.C.

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Some concept arts i created

A new world, new ideias, new... monsters!

Original characters.

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Do you know about Moho? It's a 2D animation software used by places like Cartoon Saloon for rigged animation. CelAction is highly advanced too and used to make Bluey. Flash is at least 4th, 5th if we're talking hand drawn and add in TVPaint 😅

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With Elden Ring right around the corner, I'm dropping my little collection of fanart here before going on full hiatus until I finish the game ^^
I am so excited for this!

https://t.co/MEJUXyZ3rd

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This rabbit doll is cute. When you paint a self-portrait, what do you use to finish yourself?
Tool used: ParbloTablet A610 P
Software: Photoshop
Artist:

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WANTED: Dead or Deactivated - One of the few remaining Terra Tara Cow-Bots prowls the landscape. Originally designed as the perfect, obedient Ranch Hand, a software glitch turned them into wild killing machines. ➡️ https://t.co/wvDjqP7T0I

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I think that sometimes mastering new software is more difficult than moving to a new apartment) Lately I've been trying to get comfortable in procreate, so I made a sketch with a very simple Scootaloo. At least I was able to line easily.

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Skisaac

Based On: Isaac
From: Golden Sun by Camelot Software Planning

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Try to draw a doll sister, the one with a blood strip
(I can't speak English, so I use no translation software)

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My Favourite C64 Tie-in Games No.9

Spy Vs Spy 2

First Star Software

1985

The second game to feature the antics of MAD magazine’s devious Black Spy & White Spy is another cracker. Great graphics, new and even sneakier traps and ace 2-player action make this a fantastic game.

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Los 500 mejores relatos cortos de ciencia-ficción
https://t.co/LLSsYVHPWo

– “El ciclo de la vida de los objetos de software” (Ted Chiang, 2010)

“…requiere un mes subjetivo para que aprendan lo básico: cómo interpretar…”

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