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- We have completed our collaboration with our beloved @art_maly (Visit his page, pls :з ). I am very happy about the possibility of such a collaboration.
The idea, the line and the overall light-shadow - John'sMaly.
Render, post-processing - XennaDemonorph.
Can #generativeart create the same awe as the Sistine Chapel? Another newsletter with a smattering of gen techniques and finds on art aesthetics. Also if you haven't seen it, check out @thomasp85 new work, its really special. #rtistry #genart #processing
https://t.co/oT4xtMSN9q
空_雰囲気_変更
改めて空の加工し直してみた。
明るく青い方は古い方。
暗めの黄色が買った方は新たに作成した。
暗いのは落ち着いた雰囲気を感じる。
白く明るすぎるのは騒がしく感じる。
その他→ https://t.co/VOuppqK8rg
#空 #加工 #デザイン #模様 #日本 #sky #pattern #Processing #japan
Much like everyone else, we are still processing what happened at Lents Park today.
We mourn for the person murdered by PPB. We are especially alarmed given the person may have been homeless.
A little more #experiments working with the moon and water landscape. #generative #genart #processing
also a couple of style experiments tonight. don't call the first one among us please i only noticed it after i drew it, it's supposed to be about processing religion, ty
Me trying to play a level in Crash 4 without dying knowing full well I have a processing disorder that makes it hard for me to play Crash in the first place
アジサイ #つぶやきProcessing
a=1.039;setup=_=>{createCanvas(300,300);noFill();f(200,50,100,0,8);f(175,100,45,0,1)};f=(x,y,r,s,l)=>{if(r<l)return;for(t=0;t<r*2;t++){stroke(40,80+100*r/t,255-t*2);arc(x,y,t,t,s,s+a)};f(x+r*cos(s+=a),y+r*sin(s),r*=.96,s,l);f(x,y,r*=.3,s,l)}
Finally happy enough to share this after scraping in as many hours as I could between commission work.
#TanithLow from Skulduggery Pleasant
Art is how I've been processing #DeadOrAlive
And I swear, if @DerekLandy kills Tanith off, I will never forgive him. She a goddess. #Art
@Protodude @GeoSwordT301 @johnlouissmith @BoppyBlazy Screen ratio settings (Wide/Normal), analog stick support (DASH1), subtitles in cutscenes (furigana symbols included) for easier reading, make use of PSP's processing power to make the games run better (example Nino Ruins). DASH2 also include the demo from PS1 JP Tron ni Kobun.
@ousamayama yEAH i was rewatching back then!! i wish i wouldve dived deeper but i was still processing my first time watch/read of haikyuu 😭 heres another ed i drew hehe im living for ur fma revival!
Editor>2D Cam>Post Processing in AlphaLink #indiedevhour
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#gamedev #indiedev #indiegame #xbox #madewithunity #animation