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I think one thing flowerchild might be able to help is to control and focus her chaos energy and abilities to stabilize them or somethin

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Hello Passengers!

Schedule is posted!

This week is mostly going to be Digimon Survive and my absence due to EVO!
I'd love to stream more but, well, I won't be taking anything too big with me so I will be very limited in my capabilities.

See you soon!
-The Captain⚓️

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Certain traits unlock certain abilities in-game!

Owning a Robot MarsBird will allow you longer time outside the Burrow without Oxygen (20 Second Oxygen Bar), less damage from the harsh environment on and increased durability🛡️

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Undisclosed to the public, the Terracotta Army possessed supernatural abilities.
Leaders who visit it during their moments of great power find their souls tethered to the spot when they die, eternally cursed to roam among these lifeless shells.

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When humans left for space, they forgot to make a map back... and lost Earth. They created "Diamond Eyes," a man with superhuman abilities, wrapping a scarf around his head in space rather than a helmet, built to find Earth- but can we find HIM? Do we even want to? DIS

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198 - Murkrow
Type: Dark / Flying

Abilities: Insomnia, Super-luck, Prankster

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197 - Umbreon
Type: Dark

Abilities: Synchronize, Inner-focus

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196 - Espeon
Type: Psychic

Abilities: Synchronize, Magic-bounce

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195 - Quagsire
Type: Water / Ground

Abilities: Damp, Water-absorb, Unaware

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194 - Wooper
Type: Water / Ground

Abilities: Damp, Water-absorb, Unaware

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193 - Yanma
Type: Bug / Flying

Abilities: Speed-boost, Compound-eyes, Frisk

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Next up is JB! I gave him 00 Qan (t) because it fit his abilities the best and it's one of my top 3 favorite Gundams!

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192 - Sunflora
Type: Grass

Abilities: Chlorophyll, Solar-power, Early-bird

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Alphabet Prompts - Abilities
Other than Formchanging his Keyblade into Swords, Zenith himself could fire off Sword Clusters or turn it into the lightning steed, Ixion.

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191 - Sunkern
Type: Grass

Abilities: Chlorophyll, Solar-power, Early-bird

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190 - Aipom
Type: Normal

Abilities: Run-away, Pickup, Skill-link

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August’s theme is Critical, chosen by , illustrated by Maedeh Mosaverzadeh, and presented by . Our critical abilities help us discern the insubstantial from the made-to-last, the credible from the untrustworthy, the sincere from the ego-driven.

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189 - Jumpluff
Type: Grass / Flying

Abilities: Chlorophyll, Leaf-guard, Infiltrator

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188 - Skiploom
Type: Grass / Flying

Abilities: Chlorophyll, Leaf-guard, Infiltrator

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187 - Hoppip
Type: Grass / Flying

Abilities: Chlorophyll, Leaf-guard, Infiltrator

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