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Articles, news, guides.. Nous recrutons des rédacteurs #Pokemon ! N'hésitez pas à postuler ! 😍
▶️ https://t.co/WA6xU0C0c9
Nous recrutons des dresseurs pour nous aider à la réalisation d'articles #Pokemon ! 👌
▶️ https://t.co/WA6xU0kpkB
Ne manquez aucune distribution #Pokemon grâce à nos articles dédiés ! 😉 👍
▶️ https://t.co/QzfGRXD00R
BLOG | Design intern Zoe Tsang provides a visual roundup of recent published articles on AAP: https://t.co/MNvdFqqBfc
Envie de tenter votre chance dans la rédaction d'articles/guides #Pokemon ? C'est le moment de foncer ! 😜
▶ https://t.co/WA6xU0C0c9
Particles added & began working on tank mode for the late game
(:
#gamedev #indiedev #gamedesign #gameart #trees #indiegame #gamedevelopment
The Weapon
#Everyday #DailyRender #Cinema4D #OctaneRender #XParticles
Got to work on a bunch of articles, thanks Plaid Zebra team! | https://t.co/N5cMFePZIW
I was about to read some bad articles that I knew would make me mad but instead I decided to draw my favorite character from One Piece
5 Must Read Horror Articles 17 Jul 2017 https://t.co/5MzVL3uk32
Call for Articles | The Unique Copy: Extra-Illustration https://t.co/rJIOdMbJ2a
The Takeover
#Everyday #DailyRender #Cinema4D #OctaneRender #XParticles
We're almost done with Red's particles! This is one of his bigger moves.
#indiegames #gamedev #madewithunity #gameart
First sketches from dynamical system based on @PelletierAuger and @fishnets88 articles. Boosted with Perlin noise (as usual). #generative
Custom vertex streams in Unity's particles means I can now stretch them based on velocity! In shader!
I'm not sorry for this gif. At all.