画質 高画質

Articles, news, guides.. Nous recrutons des rédacteurs ! N'hésitez pas à postuler ! 😍
▶️ https://t.co/WA6xU0C0c9

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Experimenting with soft body physics and particles

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Nous recrutons des dresseurs pour nous aider à la réalisation d'articles ! 👌
▶️ https://t.co/WA6xU0kpkB

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Ne manquez aucune distribution grâce à nos articles dédiés ! 😉 👍
▶️ https://t.co/QzfGRXD00R

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BLOG | Design intern Zoe Tsang provides a visual roundup of recent published articles on AAP: https://t.co/MNvdFqqBfc

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Envie de tenter votre chance dans la rédaction d'articles/guides ? C'est le moment de foncer ! 😜
https://t.co/WA6xU0C0c9

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Particles added & began working on tank mode for the late game
(:

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i went back and added some particles

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Got to work on a bunch of articles, thanks Plaid Zebra team! | https://t.co/N5cMFePZIW

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I was about to read some bad articles that I knew would make me mad but instead I decided to draw my favorite character from One Piece

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Call for Articles | The Unique Copy: Extra-Illustration https://t.co/rJIOdMbJ2a

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This game has the go-to art for a loooot of articles.

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We're almost done with Red's particles! This is one of his bigger moves.

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First sketches from dynamical system based on and articles. Boosted with Perlin noise (as usual).

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Custom vertex streams in Unity's particles means I can now stretch them based on velocity! In shader!

I'm not sorry for this gif. At all.

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