画質 高画質

My final submission to the Beneath the Waves challenge! Everything was textured with Substance Designer and Painter. Rendered in !

https://t.co/cNNDds5Dlg

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Textured sketch commission!

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Playing on textured paper ✌️

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Just rediscovered an overly textured/painterly brush from when I was a brush addict and I'm having fun! Some of you might hate it that said :p

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Modelled in , textured in and brought to life with animations in !

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Textured digital sketch commission!
Interested in a commission? Please go here for examples & info! https://t.co/msYzXJIFOs

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Drew some Mews!! I loved Tokyo Mew Mew as a kid- especially Zakuro, I had such a crush on her!! 💜💙
Playing with a textured look, it's fun to do for something different. ✏️

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https://t.co/nvjtO8D4ot
Rigged, textured and animated cute anime girl Miyuki-chan is available on in different formats, package with custom shader included!
Soon on and

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Here’s Taako’s puppet! Looks like this’ll be the final one. All of the textures used here are from textured art paper that I scanned into the computer, except the floral pattern one, which is a public domain pattern. ^_^

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Warm up colours on Wonder Woman inks. Expressive / Textured inks are beautiful and often a puzzle and a challenge to add colour to without diminishing the striking quality of the original ink values.

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woodcut highlight the interplay between the grain of the wood, the cut and colour. The effect of this printing process produced richly textured imagery from Kiff’s recurring motifs. View our online > https://t.co/5JbdbImcD7

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Textured or non textured?

Ref pic ©️

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tonight i sculpted and textured this guy from spyro 2!

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Paid Commission: Aura
First try on latex textured clothing, quite content. ♥

Commission Information:
https://t.co/a17ZrCSOFT

Tumblr:
https://t.co/D4661YZcuL

Facebook:
https://t.co/SoCFy5Zn3Q

Twitch:
https://t.co/czEDNzJPEn

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I wanted to draw Sailor Moon in the style of the video game Ōkami, inspired by both the games and one of my favourite artists, ! Her illustrations are so beautiful and textured...I also had fun experimenting with light weight and line quality. I like how it turned out!

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Some process: Started life as a blobby Zbrush sculpt. Retopo in Modo. Textured in Substance painter and rendered with Redshift in C4D.

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