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Mr. Toplofty
An American Tail: The Treasure of Manhattan Island,1998
@spiceycobra Thanks for hosting!
I'm Guilhem, graphic designer and illustrator since 1998. I do mostly scifi stuff.
Portfolios:
https://t.co/kELfMD0vSJ
https://t.co/IhbC2nYLGj
Support:
https://t.co/eN6WbRx3F7
https://t.co/ktD8d7nexI
@sowikot @Tk_Heroics @Cho_Draws @skinishat @DoKkaeBiArt
Godzilla Vs Kong-A-Thon [32/45]
Godzilla 2000: Millennium (1999): A decent if unremarkable start to the third Godzilla series. It not exactly groundbreaking, but it’s still entertaining enough. After Godzilla 1998’s failure, it’s a serviceable palette cleanser.
Score: 6.3/10
https://t.co/BU3qPTPsmj
KBOOM_2 / Doom II / 1998 / by Kurt Kesler
This is a Boomification of one of Kesler's previous releases, KMETL_13. It's a big, boxy factory with wide, open spaces. Additions include a goodie-toting conveyor belt as well as a cryptic crusher apparatus.
Seems like 1998 was an abysmal year for giant monster movies, wasn't it?
Godzilla Vs Kong-A-Thon [31/45]
The Mighty Kong (1998): A shameless bastardization of a classic . It adapts the original story into a dumbed-down kidified musical with shoddy animation, awful pacing and miscast voice talent. The worst movie to bear the Kong name.
Score: 0/10
Character concept art for Fushigi Mahou Fun Fun Pharmacy (1998–1999), dir. Yukio Kaizawa, Toei Animation
Characters designed by Ikuko Itoh, creator of Princess Tutu
@_margenstein Merci pour l'#artshare et bravo pour le 3k !
Je m'appelle Guilhem et je suis graphiste-illustrateur depuis 1998. Je fais surtout des sujets de science fiction.
As an illustrator, you know what is a powerful image?
THIS is a powerful image. This illustration changed my life when I was 6.
Forever engrained in my memory and still so effective.
#ResidentEvil2 #Year1998
@MissMurloc_ Thanks for the #artshare!
I'm Guilhem, graphic designer and illustrator since 1998. I do mostly scifi stuff.
@ChocoCakeArt @seapazz @cat_treacle @ChibiRaiden1 @AmbellinaLean @AngelicArtistG @TreyStimpson @lab_proxy
綾波はこれが初期だなぁ~これをまず書いて
友達のサイトにのせてもらった気がする・・・。
昔のエヴァ仲間どこにいるのかしら?
この絵にピんと来て気づいたらコメカモーーン!!w
1998年くらいかなぁ・・?
#エヴァ人生を振り返る
#シンエヴァンゲリオン
#綾波レイ
#昔のエヴァ仲間集まれ
John Currin, Charlie Rose Guest, (1998) https://t.co/DqvL8uEqqk #museumofmodernart #museumarchive
@JokarioArt Thanks for the #artshare, and congrats on the 2.6k!
I'm Guilhem, graphic designer and illustrator since 1998. I bake 3D space cakes from the future ^^
@JamboysBack @joanadolce @Triggonometry2 @MrzKhlArt @DreMeMoTo @Oui1024 @ShuSumato @razetobarcelo
Some of this week’s extracurricular digital drawings — THE AVENGERS ‘98 (very fine if much maligned), Daryl Zero of ZERO EFFECT (also from 1998, coincidentally), a wonderfully bizarre Composite Superman toy, and the progression of pulp’s wild child, The SPIDER🕷
Fire Emblem 64:
According to Miyamoto, Intelligent Systems was "earnestly producing Fire Emblem 64" for release in 1998. But Fire Emblem creator Shouzou Kaga later said it was too ambitious for the N64, and they never ended up finishing it.
More info: https://t.co/DX3OC9yEoR