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It's #WallpaperWednesday and here is my edition of it. If you would like any of these resized to fit your device then just DM me
Here are all three pages of The Last Roundup Resized. Basically a size twist to a common episode.
Final page of The Last Roundup Resized. Ponyville needs a new town hall, maybe even new foundation for the town hall. Hope you liked it!
I'm back! and it seems #100percentzoom was a thing this week. Hopefully I'm not too late? 😄
I live for details that nobody will ever see on the resized pictures.
So apparently 9921 x 14031 was not twitter friendly I see you twitter... anyways, resized! Done with my annual self-indulgent drawing, gonna be my new pfp =w=)
Most of the fanarts I drew/posted on the web have been resized to less than 30% of the original size *no one has asked #100percentzoom
I perfectly resized a pixel on SAI without blurring it...
Nice!
Nice! I learned it from a tutorial! The method is convoluted... so I'll still use sites that can resize pixels without losing the quality.
Shrinking it isn't something I can do though.
here are ones I’ve resized if you want a little namjoon-ing for your lockscreens! 🌱
I've just started pixel art, this is a commission I did for an instagram user (resized) via /r/PixelArt https://t.co/3uccSGjUGX #pixelart
Lainathon Day 27:
Was drawing on a shared canvas with a bunch of classmates during brain, made a little Lain in the corner of it + resized it a bit for Twitter.
Round 2.
Tilted Mech's ear to fit her hat, removed Ento's bag to show her pretty face, used Geri's ears for Thief and resized them to make them cat-like, and got Luca over with.
Round 3: Cowboy, Enchantress, Lucky Guy, and Victor
Round 4: Merc, Lawyer, ?, and ?
Tried to draw a new user pic, but I don't like the way it looks when it's cropped and resized. Guess I'll have to make another one. ;;;
Here are resized versions for a better emoji for discord. I think...
Vous savez que j'en suis arrivé là car j'ai mentionné Enely sur une texture d'herbe floue car je l'ai pas resized
Info:
- 669 verts, 482 tris (so no LOD)
- 64x64 texture (resized to reduce bugginess with sampling, though point sampling is still enabled)
- uses nocull to allow for double-sided flat faces
- working viewmodel bones