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Working on more varied animations for Boki, particularly during cutscenes. Aw yeah!
trying to stay true-ish to the thief game cutscene style but idk how to draw if I can’t show off my big, beefy lineart
Before we create a cutscene, we create a story board for it. Here is a piece from one of them.
Can you guess the scene?
#gamedev
Working on new cutscenes for @stay_the_game with the help of the great @SamCube_Draws #pixelart #gamedev #indiedev
Found some tricks to speed up rendering--might be able to keep full res cutscenes for release :D #indiedev
WIP : SIRIUS RISING
Detail from the 3rd cutscene image
https://t.co/o1tpFIYyiZ
#screenshotsaturday #pixelart
@RubberKeyKid
Progress for the day on @SuperGearQuest! Some work on a special difficult level, and some cutscene additions!
#gamedev #indiedev
Today on the blog: a bunch of expressions, with more to come in the next few days. Cutscenes ftw! https://t.co/dbvcklLpW9 #gamedev #indiedev
Made a cutscene introduction for Avatar Duo in @SuperGearQuest!
#gamedev #indiedev #screenshotsaturday
Time for #followfriday The cutscenes in #OldMansJourney are crafted by the outstanding @LipComarella of Salon Alpin. https://t.co/EPDwsAle4b
Extra Alternative Colour 7 - Ridley (Cutscene), based on ingame cutscene Ridley. @Nintendo @NintendoAmerica @Sora_Sakurai #RidleyForSmash
Timelines turned out easier to use than expected, so here is a very simple cutscene in progress. #gamedev
Working on cutscene animations for #Zirkonia! ITs so much work, yet so fun T_T #indiedev #indiegamedev #gamedev
9, Battle b-daman cutscenes screenshots
well that explains why two of them where out of the room